Reference: http://onlinelibrary.wiley.com/doi/10.1111/j.1083-6101.2007.00393.x/pdf

Purpose: Survey Page 2. Definiton, Uniqueness Page 3. Launch Dates Research Page 10. Impression Management, Friendship Performance, Online Representation Page 11. Networks and Network Structure Page 12. Bridging Online and Offline Social Networks Page 12. Privacy

Reference: http://onlinelibrary.wiley.com/doi/10.1111/j.1083-6101.2007.00367.x/pdf

Purpose: Study on Social Capital Page 3. Definition Page 3. We use Facebook as a research context in order to determine whether offline social capital can be generated by online tools. The results of our study show that Facebook use among college-age respondents was significantly associated with measures of social capital. Page 22. Results/Conclusion

Building Social Web Applications

(Reference: http://shop.oreilly.com/product/9780596518769.do)

Why are you building a community?

Building any sort of community site entails creating and managing many kinds of social relationships that are tightly bound to the context of their creation

Focus

products

content

activities

RelationshipTypes

Customer-service-driven

customer service based on the company generating the product or service

customer service in a more retail-based setup in which he company is selling branded goods coming from another company

Publisher-driven

a strong voice at the center of the organization, usually the publisher, directs the opinions and views of the organization, and the viewers, readers, and listeners react

Member-driven

Contributor-driven

Pros/Cons

customer-service-driven, publisher-driven, and member-driven—the emphasis is on the site as a whole and the conversations that occur within it. There are few tools to connect the conversation to the outside world.

contributor-driven—tends to be more open, allowing hosted content to be displayed off-site by embedding tools that allow for redisplay; e.g., YouTube videos or SlideShare presentations.

Site Process

Purpose

Primary objects

Items customers or readers own or give to you.

Site URL Social object
Flickr http://www.flickr.com Conversations about photographs (plus video and places)
Seesmic http://seesmic.com Video conversations
FFFFOUND! http://www.ffffound.com Pictures
Dopplr http://www.dopplr.com Trips (and meeting up with friends)
Twitter http://twitter.com Short text messages
FriendFeed http://friendfeed.com Aggregated flow of content and responses from a person
Delicious http://delicious.com URLs
Upcoming http://upcoming.yahoo.com Events and who is attending
SlideShare http://www.slideshare.net Presentations and the people who gave them
Last.fm http://www.last.fm Music listened to
YouTube http://www.youtube.com Videos

Relationships

What will the conversations focus on in your world?
Who will go to your site?
What will make them tell someone else about it?
Why will they stay?
Who will they interact with?

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Thinking of the entire lifespan of user experience is helpful

  1. Pre-awareness: Before the individual is aware of need
  2. Awareness: Recognition of need
  3. Search: Looking for a solution
  4. Analysis: Choosing the right “product”
  5. Acquisition: Making the purchase or commitment
  6. Membership: Deeper involvement, self-describing; I am a…
  7. Integration: Part of regular life; peer recognition in community
  8. Expertise: Extending their knowledge, more depth
  9. Withdrawal: Leaving the community with interest or need satisfied

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Visual Impact

Dynamic Interactions

Partial Page Reloads

Community-Generated Pages

Navigation

Shift from static to dynamic visual design

Design

People make up their minds about a site in seconds

Page Types

Design Approaches

Media Consumption

You need to understand the position your site fulfills with respect to the content or industry it is in.

Consumption Patterns

Shift from static to dynamic visual design

Social App/Object Rather Than Artifact Commonalities

Change

Schema Theory

Psychology offers some theories that describe more formally how we understand processes and situations. F.C. Bartlett developed schema theory in the 1930s (see Remembering: An Experimental and Social Study [Cambridge University Press]). Bartlett explored how people recall facts from stories over a period of a year since first hearing them. He deduced from this experiment that we create fairly fixed ideas for how things work. For instance, we have schema for how we expect a restaurant to operate: restaurants have tables and chairs, there is a menu to choose from, and food is brought out by waiters.

Congruence

The degree of fit between a situation and our schema is termed congruence, so using the restaurant analogy, a traditional Italian eatery is highly congruent with our ideas of a restaurant, whereas a Chinese takeout is not, despite the fact that both serve food.

Adaptation

A second aspect of schema theory is change. The schemas that people have can change, but they do not change quickly; this process is called adaptation.

Rate Of Change

Understanding the processes people use to accomplish daily tasks will ensure a better chance of a good fit for your project

Designing for People

Viewpoints

Active Theory

Activity Theory is an alternative model for the way human beings use everyday tools and process information. The theory starts with the idea that the focus of human existence is our social interaction; in fact, that consciousness derives from social interaction. Activity Theory was originated by Lem Vogoysky and Aleksei Leontiev, and essentially it focuses on the idea that all human activity is social in nature and by engaging in this activity we are changed by it. An activity is composed of a subject and an object, mediated by a tool (counting, writing, signage, etc.).

Creating Service Functionality Documents

Search

Search is one of the common first places for new visitors to a site to explore. Search in social applications showing the variety of content types and potential results

Product Creation Guidelines

Relationships, Responsibilities, and Privacy

Personal Identity and Reputation

The responsible approach is to link the activity to the identity of its creator so that it is clear who made or said what. This linking strengthens the community and gives a stronger scope for introductions and interactions.

Handling Public, Private, and Gray Information

Take care that you are not disclosing more than your community might expect you to. Starting with the premise that information is private, and you are explicitly sharing information with others, changes the basis for aggregation

Managing Access for Content Reuse, Applications, and OtherDevelopers

APIs. Don't give away too much, e.g. you might not allow an API that enables automated. message sending