News items for 2016
1
Assignment #3
deadline extended to March 2 due to the fact that DFdx
and DFdy are only allowed in pixel shaders. See Downloads3a for more details.
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COMP 4501 Winter
2016
Advanced Computer Game
Design and Development
Wilf LaLonde
wilf.lalonde@gmail.com
TA's: None
Assignment Drop
Boxes: None. Hand-in class via USB memory card.
Course: Wed 6-9pm, Tory 230.
Game Lab: Tuesday and Thursday at 6-9pm.
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Course Documents and Lecture Materials
Course Materials
Lecture Presentations
Lectures: Wednesday 6pm (3 hours) Room 230 Tory Building.
Workshop:: Thursday 6pm (3 hours or more) Gaming Lab. THE PLACE TO START
WORKING ON YOUR ASSIGNMENTS... So bring your laptops. Walk around and see
what other students are doing... No actual lectures but I can look over
your shoulder to help with doing the assignments; making sure you don't go off on a wrong tangent, help getting unstuck, even doing
something outside the course.
Course Work
4 mandatory assignments plus 1 optional assignment. See
4501.2016.Description.doc for more details...
Course Direction
Welcome...
This course "Comp 4501: Advanced Computer Game Design and
Development" is a practical course aiming to
understand the details of advanced facilities supported by state of the art
game engines. Such facilities include notions such as shadows,order-independent transparency, relief mapping,
ambient occlusion, deferred renderers, physics engines, occlusion culling,
water flow, and lighting with huge numbers of lights.
We are always
revising course materials particularly just before lecture presentation
times. So up-to-date materials are best obtained afterwards...
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