Object Reconstruction Using Large Quantities of Cube Robots
Consider placing a 3D environment scanner into an arbitrary room with everyday objects such as furniture and producing a 3D model of the room. This project investigates algorithms that allow thousands of small cube-shaped robots to autonomously rebuild a physical 3D representation of the scanned model.
The robots need to coordinate their movements, climb over one another and attach themselves together so that they can create a stable, Lego-like or Minecraft-like representation of the original environment. Simulation is used to investigate how such a large collection of robots could accomplish the task.