Research | ||
I work in the field of computer graphics, where my main interests are in
procedural modeling,
image processing,
and especially
non-photorealistic rendering.
I once spent a lot of time on
approximate path planning
and I still use path planning techniques in my computer graphics
research.
You can read about my group and our activities at the GIGL site, which is more carefully maintained than this one. | ||
| ||
I received my PhD from the University of Toronto in 2002.
My academic lineage includes
Euler, Leibniz, and other giants of mathematics. I was a faculty member at the University of Saskatchewan, in Saskatoon, from 2002 to 2008. Since 2008, I have been on the faculty in the School of Computer Science at Carleton University, in Ottawa. | ||
Contact | ||
David Mould, Associate Professor School of Computer Science Carleton University 5302 Herzberg, 1125 Colonel By Drive Ottawa, ON, K1S 5B6 Tel: (613)520-2600x8975 Email: mould[at]scs.carleton.ca |
||
Teaching | ||
I generally teach within the Game Development
stream: COMP 1501, COMP 2501, COMP 3501, and COMP 4501. Recently I
have been teaching a course on technical writing, COMP 3301. I
also teach graduate courses on game design and image processing. |