I work in the field of computer graphics, where my main interests are in
I once spent a lot of time on
approximate path planning
and I still use path planning techniques in my computer graphics
You can read about my group and our activities at the GIGL site, which is more carefully maintained than this one.
I received my PhD from the University of Toronto in 2002.
My academic lineage includes
Euler, Leibniz, and other giants of mathematics.|
I was a faculty member at the University of Saskatchewan, in Saskatoon, from 2002 to 2008. Since 2008, I have been on the faculty in the School of Computer Science at Carleton University, in Ottawa.
|David Mould, Associate Professor
School of Computer Science
5302 Herzberg, 1125 Colonel By Drive
Ottawa, ON, K1S 5B6
|I generally teach within the Game Development
stream: COMP 1501, COMP 2501, COMP 3501, and COMP 4501. Recently I
have been teaching a course on technical writing, COMP 3301. I
also teach graduate courses on game design and image processing.|