3501 Project

3501 Project Description

One of the main components of the course is a large project, to be undertaken in a group of 2 or 3 and to be presented in class. Your final submission will include your implementation, adequately documented, and a written report, not to exceed 10 pages. You may choose from among the project ideas listed below, or propose a topic of your own. Proposed topics must be approved by the instructor.

There are only three requirements for the project: that the result be an interactive computer program, that the program is written using XNA 3.1, and that it include 3D graphics in some way. Beyond that, you are free to decide on your own what to do and what resources to draw on.

Scope of the Project

The project should be a substantial undertaking, and the more people on your team, the more impressive the results should be. Notice that the weighting on the project is almost as much as for all the assignments together. So, if you find yourself spending (say) 4 hours per week on assignments, you should also spend 4 hours per week on the project.

Do NOT leave things to the last minute! Everyone is busy, but you have to find time during the term to work on the project. If you wait until two weeks before the end of term to begin, you will not create as good a project as you are capable of. One rule of thumb from the game industry is that the game design should be substantially complete, and the main interactions actually playable, 20% of the way into the project.

Deliverables

You will need to turn in three things:

A note on the proposal

The proposal needs to be only 1-2 pages long. Include information you think is inportant for understanding your ideas; at the least, the proposal should contain the following information:

A note on the final writeup

The writeup should be on the order of 6-10 pages. Include some screenshots; you don't have to write it all as text.

The writeup must address the following:

The writeup should address as many of the following elements as possible:

A note on the presentation

You will have limited time to present. Restrict yourself to half a dozen slides or so and a game demo. The demo is the most important part, so make sure it works; don't change the code 5 minutes before class, because chances are you will introduce a bug. Plan exactly what you are going to do when you get up in front of the class. Describe the main points; remember that most of the class probably hasn't seen what you've been working on before, so make sure to give the high-level description. Point out the novel feature or features of your system.

Some Project Ideas

Here are a few ideas you might consider: Please use your imagination and by all means, talk to your instructor to discuss your ideas or to get some direction or inspiration if you are having trouble getting started. The project is supposed to be fun!