#include <Scene.h>
This struct is used to keep track of things when a scene if first constructed during a Load call. The SLContext is passed to template callback handlers so the callbacks know the current model, the current parent etc.
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Add a new orphan template to the global orphan list. This list will be resolved a the very end of the load function |
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The current image |
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The current material |
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The current model |
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The current template |
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The current shader |
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A pointer to the image library |
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Pointer to the material library |
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A list of all models |
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The global orphan list |
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Pointer to the scene |
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User data associated with templates |
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The unresolved template map |
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Generic user data |
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