#include <CoordinateSystem.h>
Inheritance diagram for CSLCoordinateSystem::
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This enum list the possible X, Y & Z axis orientation for the coordinate system. |
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This enum list all coordinate system style the class can recognize. |
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This enum list the possible hand rotation for the coordinate system. |
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This enum list the possible U axis orientation for the coordinate system. |
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This enum list the possible V axis orientation for the coordinate system. |
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Constructor
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Destructor |
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Return the hand rotation of the coordinate system.
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Return the orientation of the U axis for texture coordinates.
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Return the orientation of the V axis for texture coordinates.
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Return the orientation of the X axis in the coordinate system.
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Return the orientation of the Y axis in the coordinate system.
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Return the orientation of the Z axis in the coordinate system.
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Change the coordinate system to reflect a certain 3D environment.
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Change the hand rotation of the coordinate system.
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Change the orientation of the U axis for texture coordinates.
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Change the orientation of the V axis for texture coordinates.
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Change the orientation of the X axis in the coordinate system.
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Change the orientation of the Y axis in the coordinate system.
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Change the orientation of the Z axis in the coordinate system.
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Get the template type
Reimplemented from CSLTemplate. |
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