#include <Camera.h>
Inheritance diagram for CSLCamera::
Describes a camera and its interest.
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Constructor
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Destructor |
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Add a new constraint to the camera.
Reimplemented from CSLConstrainableType. |
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Return the far plane of the camera.
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Return the field of view of the camera.
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Return the position of the camera's interest.
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Return the near plane of the camera.
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Return the position of the camera.
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Return the roll of the camera.
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Return a proxy to the specified parameter.
Reimplemented from CSLTemplate. |
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Returns an AnimatableParameter from a EFCurveType.
CSLFCurve* l_pFCurveX = l_pCamera->CreateFCurve( CSLTemplate::SI_POSITION_X, CSLTemplate::SI_CUBIC ); CSLFCurve* l_pFCurveY = l_pCamera->CreateFCurve( CSLTemplate::SI_POSITION_Y, CSLTemplate::SI_CUBIC ); CSLFCurve* l_pFCurveZ = l_pCamera->CreateFCurve( CSLTemplate::SI_POSITION_Z, CSLTemplate::SI_CUBIC ); CSLFCurve* l_pFCurveRoll = l_pCamera->CreateFCurve( CSLTemplate::SI_ROLL, CSLTemplate::SI_CUBIC ); // Add the keys etc... Reimplemented from CSLTemplate. |
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Change the far plane of the camera.
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Change the field of view of the camera.
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Change the position of the camera's interest.
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Change the near plane of the camera.
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Change the position of the camera.
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Change the roll of the camera.
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Indicate which dotXSI template this object describes.
Reimplemented from CSLTemplate. |
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