#include <Texture2D.h>
Inheritance diagram for CSLTexture2D::
|
This enum lists all blending type supported by the texture 2D. |
|
This enum lists all mapping type supported by the texture 2D. |
|
Return the normalized contribution of texture pixel colors to the material ambient color.
|
|
Return the normalized contribution of texture attributes (ambient, diffuse, specular, transparency, reflectivity).
|
|
Return the type of blending between texture and material attributes.
|
|
Return the end of the cropping region in V.
|
|
Return the start of the cropping region in V.
|
|
Return the end of the cropping region in V.
|
|
Return the start of the cropping region in V.
|
|
Return the normalized contribution of texture pixel colors to the material diffuse color.
|
|
Return the name of the texture's image file.
|
|
Return the height in pixel of the image.
|
|
Return the width in pixel of the image.
|
|
Return the mapping type of the texture.
|
|
Return the projection matrix of the texture.
|
|
Return the normalized contribution of texture pixel colors to the material reflectivity level.
|
|
Return the bump mapping intensity and/or displacement of geometry along surface normals.
|
|
Return the normalized contribution of texture pixel colors to the material specular color.
|
|
Return the normalized contribution of texture pixel colors to the material transparency level.
|
|
Return the flag that indicates if the texture is mirrored horizontally.
|
|
Return the offset of image in U.
|
|
Return the number of horizontal repetitions of the image.
|
|
Return the scaling of image in U.
|
|
Indicates if the U and V orientations are swapped.
|
|
Return the flag that indicates if the texture is mirrored horizontally.
|
|
Return the offset of image in V.
|
|
Return the number of vertical repetitions of the image.
|
|
Return the scaling of image in V.
|
|
Change the normalized contribution of texture pixel colors to the material ambient color.
|
|
Change the normalized contribution of texture attributes.
|
|
Change the type of blending between texture and material attributes.
|
|
Change the end of the cropping region in V.
|
|
Change the start of the cropping region in V.
|
|
Change the end of the cropping region in V.
|
|
Change the start of the cropping region in V.
|
|
Change the normalized contribution of texture pixel colors to the material diffuse color.
|
|
Change the name of the texture's image file.
|
|
Change the height of the image.
|
|
Change the width of the image.
|
|
Change the mapping type of the texture.
|
|
Change the projection matrix of the texture.
|
|
Change the normalized contribution of texture pixel colors to the material reflectivity level.
|
|
Change the bump mapping intensity.
|
|
Change the normalized contribution of texture pixel colors to the material specular color.
|
|
Change the normalized contribution of texture pixel colors to the material transparency level.
|
|
Change the flag that indicates if the texture is mirrored horizontally.
|
|
Change the offset of image in U.
|
|
Change the number of horizontal repetitions of the image.
|
|
Change the scaling of image in U.
|
|
Change the U and V orientations swapping state.
|
|
Change the flag that indicates if the texture is mirrored horizontally.
|
|
Change the offset of image in V.
|
|
Change the number of vertical repetitions of the image.
|
|
Change the scaling of image in V.
|
|
Indicate which dotXSI template this object describes.
Reimplemented from CSLTemplate. |
© Copyright 2001-2003 Avid Technology, Inc. All rights reserved.