Template Reference
This chapter provides details about the data stored in each of the dotXSI file templates. At a skeletal level, dotXSI files contain these sections:
Inside many of these sections, there are other templates. For more information about a section, click on the link in the table above.
The table below provides a list of the templates supported in the current dotXSI file format version.
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If you need information about a template but it does not appear in this list, it is probably obsolete. You can look it up in the legacy information provided in the Template Archives.
File Header
All dotXSI files must begin with a header. The file header indicates the file format and its revision number.
Example
For example, the dotXSI files generated with XSI Export v1.3 plug-in begin with:
Reading left to right, this indicates:
XSI v3.6 files generated begin with:
SI_Ambience
Describes the ambient color in the scene.
XSI Version
v1.3/v2.0/v3.0/v3.5/3.6
Template
Members
Example
SI_Angle
Indicates how angle values are expressed in the file. If not specified, the values in the file should be considered as being expressed in degrees.
Limitations
This template is ignored when imported into SOFTIMAGE|XSI, although a warning appears if the angle is not expressed in degrees.
XSI Version
v1.3/v2.0/v3.0/v3.5/3.6
Template
Members
Example
SI_Camera
Describes the camera data.
XSI Version
v1.3/v2.0/v3.0/v3.5/3.6
Template
SI_Camera <cameraName> { <posx>; <posy>; <posz>;; <intx>; <inty>; <intz>;; <roll>; <fieldOfView>; <nearPlane>; <farPlane>; }Members
Member name Type posx, posy, posz float intx, inty, intz float roll float fieldOfView float nearPlane float farPlane float
Example
SI_Camera Camera { 36.188316, 37.314129, 52.439663, 2.594838, -2.000000, -21.342739, 0.000000, 41.529896, 0.100000, 32768.000000, }SI_Cluster
Stores groups of vertices on a model. This is a sublevel template of the SI_Model template. See also XSI_ClusterInfo.
XSI Version
v3.0/v3.5/3.6
Template
SI_Cluster <cluster name> { <referenced model>, <weighting (AVERAGE|ADDITIVE)>, <cluster center reference (put an empty string if there is no cluster center)>, <number of vertices>, <index of vertex 1>, ... <index of vertex n> }Example
SI_Constraint
Stores constraints.
XSI Version
v1.3/v2.0/v3.0/v3.5/3.6
Template
SI_Constraint <objectName>-<constraintType> { "<objectName>", "<constraintType>", <nbConstrainingObjects>, "<constrainingObjectName>", ... // more constraining objects }
Example: Up-vector constraint
This dotXSI fragment shows a cube that is position-constrained to a cone and direction-constrained to a grid. The cube also has Up Vector constraints to a sphere and a null object. The Up Vector constraints are nested within the constraint that they affect.
SI_Constraint cube1-POSITION { "cube1", "POSITION", 1, "cone1", SI_Constraint cube1-UP_VECTOR { "cube1", "UP_VECTOR", 1, "sphere1", } } SI_Constraint cube1-DIRECTION { "cube1", "DIRECTION", 1, "grid1", SI_Constraint cube1-UP_VECTOR { "cube1", "UP_VECTOR", 1, "null1", } } // When upvct_active is without reference (not assigned to a specific object but set to affect a specific axes) then it is exported as follows: SI_Constraint cube1-DIRECTION { "cube1", "DIRECTION", 1, "grid1", SI_Constraint cube1-UP_VECTOR { "cube1", "UP_VECTOR", 0, } }SI_CoordinateSystem
Specifies the coordinate system in which transformations are expressed. This template allows game developers to express data in any coordinate system.
Limitations
If an XSI file contains this template, SOFTIMAGE|XSI ignores it.
XSI Version
v1.3/v2.0/v3.0/v3.5/3.6
Members
Example
SI_CoordinateSystem { 1; // right-handed rotation 0; // U axis goes right 1; // V axis goes up 0; // X axis goes right 2; // Y axis goes up 5; // Z axis goes out }SI_ElementUserData _<userDataTag>
Stores user data attached to models, cameras, materials, and textures.
Limitations
SOFTIMAGE|XSI does not export this template. If a dotXSI file contains this template, SOFTIMAGE|XSI ignores it. SOFTIMAGE|XSI exports user data to the XSI_UserData template.
XSI Version
v1.3/v2.0/v3.0
Template
SI_ElementUserData_<userDataTag> { <format>, // 0=decimal dump, 1=formatted dump <endian>, // 0=big, 1=little // decimal dump <length>, // User data length <byte1>, <byte2>, <byte3>, <byte4>, <byte5>, <byte6>, <byte7>, <byte8>, ... ...,<byteN>, // formatted dump <float>, <int>, <boolean>, <short>, <byte>, <string>, <arraySize>, <element1>, ... <elementN>, }See Special Issues with Conversion between XSI and 3D for more information on importing and exporting formatted user data.
SI_Envelope
Defines an envelope (also known as a skin). If the enveloped object is the parent of the skeleton bones, then it is global, if it is a child of one of the skeleton bones, then it is local.
XSI Version
v1.3/v2.0/v3.0/v3.5/3.6
Members
VertexWeights
Member name Type Description vertexIndex int Index of the vertex. weight float Weight value in the range [0.0, 100.0].
Comments
- A vertex of an envelope can be assigned to one or more joints, but the sum of all its weights is always 100.0.
- The envelope and deformer are strings. They refer to object names.
- An SI_Envelope may have 0 vertices. In SOFTIMAGE|3D, this corresponds to the situation in which the envelope is assigned to a skeleton, but all its vertices are weighted 0 relative to the referenced joint.
Example
See the example for SI_EnvelopeList.
SI_EnvelopeList
Defines a list of envelopes.
XSI Version
v1.3/v2.0/v3.0/v3.5/3.6
Members
Nested Templates
Example
SI_EnvelopeList myEnvelopeList { 4; SI_Envelope { "frm-mySphere"; // envelope model "frm-myChainRoot"; // deformer bone model 0; // number of weighted vertices } SI_Envelope { "frm-mySphere"; // envelope model "frm-myBone1"; // deformer bone model 6; // number of weighted vertices 0; 30.0;; // vertex 0 1; 30.0;; // vertex 1 2; 30.0;; // vertex 2 3; 70.0;; // vertex 3 4; 70.0;; // vertex 4 5; 70.0;; // vertex 5 } SI_Envelope { "frm-mySphere"; // envelope model "frm-myBone2"; // deformer bone model 6; // number of weighted vertices 0; 70.0;; // vertex 0 1; 70.0;; // vertex 1 2; 70.0;; // vertex 2 3; 30.0;; // vertex 3 4; 30.0;; // vertex 4 5; 30.0;; // vertex 5 } SI_Envelope { "frm-mySphere"; // envelope model "frm-myEffector"; // deformer bone model 0; // number of weighted vertices } }SI_FileInfo
Stores general information about the file.
Limitations
If a dotXSI file contains this template, SOFTIMAGE|XSI and SOFTIMAGE|3D ignore it.
XSI Version
v2.0/v3.0/v3.5/3.6
Template
SI_FileInfo { "<projectName>", "<userName>", "<savedDateTime> "<originator>, //tool that created the file }SI_FCurve
Defines function curves.
XSI Version
v2.0/v3.0/v3.5/3.6
Template
SI_FCurve <objectName>-<Fcurve>-<Components> { "<objectName>", "<Fcurve>", "<Interpolation>", <nbFcurves>,<nbKeyValues>, <nbKeys>, <frame>,<keyValues>, … <frame>,<keyValues>, }The <Components> part of the template name indicates which component fcurves are included in the template. For example, TRANSLATION-XZ indicates that the X and Z translation fcurves are specified in the template.
Members
Member Type Description objectName char * Name of the object to which the function curves apply. Fcurve char * Name of the function curves.For cameras (v2.0/v3.0):INTEREST | FAR | FOV | NEAR | POSITION | ROLL
For lights (v2.0):CONE | INTEREST | POSITION | SPREAD
For lights (v3.0):COLOR | CONE | INTEREST | POSITION | SPREAD | ORIENTATION (XSI Infinite lights only)
For models (v2.0):SCALING | ROTATION | TRANSLATION
For models (v3.0):SCALING | ROTATION | TRANSLATION | NODEVIS
For Fog (v3.0 only - not supported by SOFTIMAGE|XSI):COLOR | END | START
For materials (v3.0 only):AMBIENT | DIFFUSE | EMMISSIVE | POWER | SPECULAR
Interpolation char * Possible values are:CONSTANT | HERMITE | LINEAR | CUBIC
nbFcurves int Number of vector component fcurves. For example, if there is only the X translation fcurve, then the dimension is 1. If there are fcurves for X, Y, and Z, then the dimension is 3. nbKeyValues int Number of values stored for a vector component at a given key.CONSTANT and LINEAR fcurves have one key value for each vector component.HERMITE fcurves have three values for each vector component. At each key, a value, in-tangent, and out-tangent is required for each vector component.The values are arranged in order of major first. For example: ( Xvalue, Xin-tan, Xout-tan, Yvalue, Yvalue, Yin-tan, Yout-tan, ... )CUBIC fcurves are arranged as follows: nbKeys int Number of keys. keyValues For each key, a comma-separated list beginning with the frame number (an integer) or the time in seconds (a floating point value). The SI_Scene template specifies whether time is expressed in frames or time. If frames, you can cast the values from floats to integers.The key values are floating point values.The number of key values is given by (Dimension * NbKeyValues).
Example
SI_FCurve Camera1-ROLL{ "Camera1", "ROLL", "LINEAR", 1,1, 76, 1,0.0, 2,0.000155, 3,0.000616, 4,0.001377, 5,0.002431, 6,0.003772, 7,0.005393, 8,0.007289, 9,0.009452, 10,0.011876, 11,0.014556, 12,0.017484, 13,0.020655, 14,0.024061, 15,0.027697, 16,0.031556, 17,0.035631, 18,0.039917, 19,0.044408, 20,0.049095, 21,0.053974, 22,0.059038, 23,0.06428, 24,0.069695, 25,0.075275, 26,0.081014, 27,0.086907, 28,0.092946, 29,0.099125, 30,0.105439, 32,0.118441, 34,0.131903, 36,0.145773, 38,0.159999, 40,0.174532, 42,0.18932, 44,0.204311, 47,0.22707, 56,0.295689, 58,0.310681, 60,0.325468, 62,0.340001, 64,0.354227, 66,0.368097, 68,0.381559, 70,0.394561, 71,0.400875, 72,0.407054, 73,0.413093, 74,0.418986, 75,0.424725, 76,0.430305, 77,0.43572, 78,0.440962, 79,0.446026, 80,0.450905, 81,0.455593, 82,0.460083, 83,0.464369, 84,0.468444, 85,0.472303, 86,0.475939, 87,0.479345, 88,0.482516, 89,0.485444, 90,0.488124, 91,0.490548, 92,0.492711, 93,0.494607, 94,0.496228, 95,0.497569, 96,0.498623, 97,0.499384, 98,0.499845, 99,0.5, 100,0.5, }
SI_Fog
Describes the fog (depth fading) in the scene.
Limitations
SOFTIMAGE|XSI does not export this template. If a dotXSI file contains this template, SOFTIMAGE|XSI ignores it.
XSI Version
v1.3/v2.0/v3.0/v3.5/3.6
Members
Example
SI_Fog myFog { 0; // vertex fog 0; // linear interpolation 0.0; 0.0; 1.0;; // blue fog 10.0; // fog starts at 10 units along camera->interest vector 100.0; // fog stops at 100 units along camera->interest vector }Comment
The fog type indicates whether the fog is:
SOFTIMAGE|3D supports vertex fog only.
SI_GlobalMaterial
Identifies the global material of SI_Model. In the dotXSI file format, SI_Model corresponds to a model in SOFTIMAGE|3D and an object in SOFTIMAGE|XSI. The template is always embedded inside SI_Model.
XSI Version
v3.0/v3.5/3.6
Template
Members
Example
SI_IK_Effector
Stores the rotation flag for the effector of an IK chain. This flag affects the way the effector rotation is exported. In SOFTIMAGE|XSI this flag refers to the Effector Rotation Relative to Last Bone option. If the last bone inherits its rotation, the flag is set to True. False if not. This means that rotation in the SI_FCurve template will be local if this flag is True and global if this flag is False.
XSI Version
v3.0/v3.5/3.6
Template
Example
SI_IK_Joint
Stores IK joint information.
Limitations
SOFTIMAGE|3D does not export pseudo root, stiffness activation, or stiffness data. If a dotXSI file contains this data, SOFTIMAGE|3D ignores it.
In SOFTIMAGE|3D, the length of the bone is not stored in this template. Instead, it is calculated using the length from the SRT information, as shown below.
SI_Model MDL-joint1 {
SI_Transform SRT-joint1 { 1.000000, 1.000000, 1.000000, -180.000000, -0.000000, -68.054466, -0.000000, 0.000000, -0.000000, } SI_Transform BASEPOSE-joint1 { 1.000000, 1.000000, 1.000000, -90.000000, -11.309933, -90.000000, 0.000000, 5.471939, -0.688776, } SI_Visibility { 1, } SI_IK_Joint joint1 { "3D", 5.463235, -180.000000, -0.000000, -68.054466, 0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0, 0, 0.000000, }XSI Version
v3.0/v3.5/3.6
Template
SI_IK_Joint <joint name> { <solver type (2D | 3D | DEFAULT)>, <length> <preferred rotation x>, <preferred rotation y>, <preferred rotation z>, <rotation limit activation>, <rotation limit min x>, <rotation limit min y>, <rotation limit min z>, <rotation limit max x>, <rotation limit max y>, <rotation limit max z>, <pseudo-root>, <stiffness activation>, <stiffness>, }Example
SI_IK_JointR_foot
{ "2D", 1.297064, 0.000000, -0.000000, -152.342743, 0, -180.000000, -180.000000, -180.000000, 180.000000, 180.000000, 180.000000, 0, 0, 0.000000, }SI_IK_Root
Stores the names of the joints and effector of an IK chain.
XSI Version
v3.0/v3.5/3.6
Template
Example
SI_ImageClip
Identifies the animated texture sequence.
Limitations
SOFTIMAGE|XSI does not export this template. If a dotXSI file contains this template, SOFTIMAGE|XSI will ignore it.
XSI Version
v3.0/v3.5/3.6
Template
SI_ImageClip <image clip name> { <texture reference>, <number of images>, <starting frame/time>, <ending frame/time>, <image rate>, <STOP | LOOP | PINGPONG> <image file name 1>, ... <image file name 2> }Example
SI_ImageClip bee.1.pic { "t2d1", 20, 1.0, 20.0, 30.000000, "LOOP", "bee.1.pic"; "bee.2.pic"; "bee.3.pic"; "bee.4.pic"; "bee.5.pic"; "bee.6.pic"; "bee.7.pic"; "bee.8.pic"; "bee.9.pic"; "bee.10.pic"; "bee.11.pic"; "bee.12.pic"; "bee.13.pic"; "bee.14.pic"; "bee.15.pic"; "bee.16.pic"; "bee.17.pic"; "bee.18.pic"; "bee.19.pic"; "bee.20.pic"; }SI_Instance
Stores SOFTIMAGE|3D model instances. This template is stored inside the SI_Model template.
XSI Version
v3.0/v3.5/3.6
Template
Example
SI_Model MDL-inst { SI_Transform SRT-inst { 1.0,1.0,1.0, 0.0,0.0,0.0, -23.910456,-47.999069,20.927017, } SI_Instance inst { "Parent_1", } }SI_Light
Describes a light. See also SI_LightInfo.
XSI Version
v1.3/v2.0/v3.0/v3.5/3.6
Template
SI_Light <lightName> { <type>; <red>; <green>; <blue>;; // Point light form: <posx>; <posy>; <posz>;; // Infinite light form: <orix>; <oriy>; <oriz>;; // Spot light form: <posx>; <posy>; <posz>;; <intx>; <inty>; <intz>;; <coneAngle>; <spreadAngle>; }Members
Example
SI_Light light { 3, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, -45.000000, 35.264389, -15.000000, } SI_Model MDL-Spot_Root { SI_GlobalMaterial { "Scene_Root", "BRANCH", } SI_Transform SRT-Spot_Root { 1.000000, 1.000000, 1.000000, 0.000000, 0.000000, 0.000000, 8.223927, 8.395267, 2.460473, } SI_Visibility { 1, } SI_Null Spot_Root { } SI_Light Spot { 2, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -8.223927, -8.395267, -2.460473, 60.000000, 10.000000, SI_FCurve { "Spot", "COLOR-R", "CUBIC", 1, 5, 2, 1.000000,1.000000,0.000000,0.000000,3.000000,0.000000, 10.000000,1.000000,- 3.000000,0.000000,0.000000,0.000000, } SI_FCurve { "Spot", "COLOR-G", "CUBIC", 1, 5, 2, 1.000000,0.463000,0.000000,0.000000,3.000000,0.000000, 10.000000,0.000000,- 3.000000,0.000000,0.000000,0.000000, } SI_FCurve { "Spot", "COLOR-B", "CUBIC", 1, 5, 2, 1.000000,0.000000,0.000000,0.000000,3.000000,0.000000, 10.000000,1.000000,- 3.000000,0.000000,0.000000,0.000000, } SI_FCurve { "Spot", "CONE", "CUBIC", 1, 5, 2, 1.000000,19.028000,0.000000,0.000000,3.000000,0.000000 , 10.000000,60.000000,- 3.000000,0.000000,0.000000,0.000000, } SI_FCurve { "Spot", "SPREAD", "CUBIC", 1, 5, 2, 1.000000,5.000000,0.000000,0.000000,3.000000,0.000000, 10.000000,10.000000,- 3.000000,0.000000,0.000000,0.000000, } } }SI_LightInfo
This template supplements the information in the SI_Light template. It includes falloff, shadows, and photon information.
All parameters but <mode> are animatable. Fcurve names are:
XSI Version
v3.6
Template
SI_LightInfo { <falloff active>, // attenuation <mode>, // 0- Linear // 1 - Use Exponent type <start>, <end>, <shadows active>, // shadows <umbra>, // 0 - 1, .75 default <useLight as energy>, // True or false <photon factor>, // 0 - 100000, default .75 <Intensity> }Example
SI_Light Infinite { 3, 0.186000, 0.729000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, SI_FCurve { "Infinite", "COLOR-R", "CUBIC", 1, 5, 1, 1.000000,1.000000,0.000000,0.000000,0.000000,0.000000, } SI_FCurve { "Infinite", "COLOR-G", "CUBIC", 1, 5, 1, 1.000000,1.000000,0.000000,0.000000,0.000000,0.000000, } SI_FCurve { "Infinite", "COLOR-B", "CUBIC", 1, 5, 1, 1.000000,1.000000,0.000000,0.000000,0.000000,0.000000, } SI_FCurve { "Infinite", "SPREAD", "CUBIC", 1, 5, 1, 1.000000,5.000000,0.000000,0.000000,0.000000,0.000000, } SI_LightInfo { 1, 1, 217.917999, 1138.015015, 1, 0.487000, 1, 13317.191406, 0.395000 } SI_FCurve { "Infinite", "FALLOFF_ACTIVE", "CONSTANT", 1, 1, 2, 1.000000,0.000000, 100.000000,0.000000, } SI_FCurve { "Infinite", "FALLOFF_START", "CUBIC", 1, 5, 2, 1.000000,1.000000,0.000000,0.000000,33.000000,0.000000 , 100.000000,217.917999,- 33.000000,0.000000,0.000000,0.000000, } SI_FCurve { "Infinite", "FALLOFF_END", "CUBIC", 1, 5, 2, 1.000000,100.000000,0.000000,0.000000,33.000000,0.0000 00, 100.000000,1138.015015,- 33.000000,0.000000,0.000000,0.000000, } SI_FCurve { "Infinite", "SHADOWS_ENABLED", "CONSTANT", 1, 1, 2, 1.000000,0.000000, 100.000000,0.000000, } SI_FCurve { "Infinite", "UMBRA", "CUBIC", 1, 5, 2, 1.000000,0.750000,0.000000,0.000000,33.000000,0.000000 , 100.000000,0.487000,- 33.000000,0.000000,0.000000,0.000000, } SI_FCurve { "Infinite", "LIGHT_AS_ENERGY", "CONSTANT", 1, 1, 2, 1.000000,0.000000, 100.000000,0.000000, } SI_FCurve { "Infinite", "ENERGY_FACTOR", "CUBIC", 1, 5, 2, 1.000000,0.750000,0.000000,0.000000,33.000000,0.000000 , 100.000000,13317.191406,- 33.000000,0.000000,0.000000,0.000000, } SI_FCurve { "Infinite", "INTENSITY", "CUBIC", 1, 5, 2, 1.000000,0.750000,0.000000,0.000000,33.000000,0.000000 , 100.000000,0.395000,- 33.000000,0.000000,0.000000,0.000000, } } }SI_Material
Defines a SOFTIMAGE|3D material.
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In v3.0 only SI_Material is exported. In v3.5 and 3.6, SoftMaterial is exported as SI_Material, and regular Material is exported as XSI_Material.
XSI Version
v1.3/v2.0/v3.0/v.3.5/3.6
Limitations
SOFTIMAGE|XSI exports this template in v3.0. For v3.5/3.6, XSI exports it when there is a legacy shader imported from SOFTIMAGE|3D (via either dotXSI v3.0 or the ImportSi3D).
See XSI_Material for the corresponding XSI template.
Members
Nested Templates
Local 2d textures applied to the material. If not present, the face is untextured. Material user data.Note: This tag is only available in SOFTIMAGE|3D.
Example (Lambert shaded material)
SI_Material myMaterial { 1.0; 0.0; 0.0; 0.0;; // diffuse (red) 1.0; // specular exponent 0.0; 1.0; 0.0;; // specular (green) 0.0; 0.0; 0.0;; // emissive color (black) 1; // Lambert shading model 0.3; 0.3; 0.3;; // ambient color (light gray) }Example (with 2D Textures)
See the example for SI_MaterialLibrary.
SI_MaterialLibrary
Specifies a list of materials that are global to the scene. Note that the nested templates are different forSOFTIMAGE|XSI. See the example below.
XSI Version
v2.0/v3.0/v3.5
Template
SI_MaterialLibrary MATLIB-<sceneName> { <nbMaterials>, SI_Material <materialName> { ... } ... // more materials... }Example (SOFTIMAGE|XSI Output v3.5)
SI_MaterialLibraryMATLIB-Scene { 2,
XSI_MaterialScene_Root { 10, "surface","Phong", "volume","", "environment","", "contour","", "displacement","", "shadow","Phong", "Photon","Phong", "PhotonVolume","", "normal","", "RealTime","",
XSI_ShaderPhong { "Softimage.material-phong.1", 4, 51, 21, "Name","STRING","Phong", "ambient.red","FLOAT",0.300000, "ambient.green","FLOAT",0.300000, "ambient.blue","FLOAT",0.300000, "ambient.alpha","FLOAT",0.000000, "diffuse.red","FLOAT",0.700000, "diffuse.green","FLOAT",0.700000, "diffuse.blue","FLOAT",0.700000, "diffuse.alpha","FLOAT",0.000000, "specular.red","FLOAT",1.000000, "specular.green","FLOAT",1.000000, "specular.blue","FLOAT",1.000000, "specular.alpha","FLOAT",0.000000, "ambience.red","FLOAT",0.200000, "ambience.green","FLOAT",0.200000, "ambience.blue","FLOAT",0.200000, "ambience.alpha","FLOAT",1.000000, "shiny","FLOAT",50.000000, "transparency.red","FLOAT",0.000000, "transparency.green","FLOAT",0.000000, "transparency.blue","FLOAT",0.000000, "transparency.alpha","FLOAT",0.000000, "trans_glossy","FLOAT",0.000000, "transparent_samples","INTEGER",0, "reflectivity.red","FLOAT",0.000000, "reflectivity.green","FLOAT",0.000000, "reflectivity.blue","FLOAT",0.000000, "reflectivity.alpha","FLOAT",0.000000, "reflect_glossy","FLOAT",0.000000, "reflect_samples","INTEGER",0, "index_of_refraction","FLOAT",1.000000, "translucency","FLOAT",0.000000, "incandescence.red","FLOAT",1.000000, "incandescence.green","FLOAT",1.000000, "incandescence.blue","FLOAT",1.000000, "incandescence.alpha","FLOAT",0.000000, "inc_inten","FLOAT",0.000000, "bump.x","FLOAT",0.000000, "bump.y","FLOAT",0.000000, "bump.z","FLOAT",0.000000, "notrace","BOOLEAN",0, "diffuse_inuse","BOOLEAN",1, "specular_inuse","BOOLEAN",1, "reflect_inuse","BOOLEAN",1, "refract_inuse","BOOLEAN",1, "incand_inuse","BOOLEAN",1, "translucent_inuse","BOOLEAN",1, "radiance.red","FLOAT",1.000000, "radiance.green","FLOAT",1.000000, "radiance.blue","FLOAT",1.000000, "radiance.alpha","FLOAT",1.000000, "ambient","","", "diffuse","","", "specular","","", "shiny","","", "transparency","","", "trans_glossy","","", "reflectivity","","", "reflect_glossy","","", "index_of_refraction","","", "translucency","","", "incandescence","","", "inc_inten","","", "bump","","", "notrace","","", "diffuse_inuse","","", "specular_inuse","","", "reflect_inuse","","", "refract_inuse","","", "incand_inuse","","", "translucent_inuse","","", "radiance","","", } }
XSI_Materialcube { 10, "surface","Lambert", "volume","", "environment","", "contour","", "displacement","", "shadow","Lambert", "Photon","Lambert", "PhotonVolume","", "normal","", "RealTime","",
XSI_ShaderLambert { "Softimage.material-lambert.1", 4, 39, 18, "Name","STRING","Lambert", "ambience.red","FLOAT",0.200000, "ambience.green","FLOAT",0.200000, "ambience.blue","FLOAT",0.200000, "ambience.alpha","FLOAT",1.000000, "ambient","STRING","", "diffuse","STRING","", "transparency.red","FLOAT",0.000000, "transparency.green","FLOAT",0.000000, "transparency.blue","FLOAT",0.000000, "transparency.alpha","FLOAT",0.000000, "trans_glossy","FLOAT",0.000000, "transparent_samples","INTEGER",0, "reflectivity.red","FLOAT",0.000000, "reflectivity.green","FLOAT",0.000000, "reflectivity.blue","FLOAT",0.000000, "reflectivity.alpha","FLOAT",0.000000, "reflect_glossy","FLOAT",0.000000, "reflect_samples","INTEGER",0, "index_of_refraction","FLOAT",1.000000, "translucency","FLOAT",0.000000, "incandescence.red","FLOAT",1.000000, "incandescence.green","FLOAT",1.000000, "incandescence.blue","FLOAT",1.000000, "incandescence.alpha","FLOAT",0.000000, "inc_inten","FLOAT",0.000000, "bump.x","FLOAT",0.000000, "bump.y","FLOAT",0.000000, "bump.z","FLOAT",0.000000, "notrace","BOOLEAN",0, "diffuse_inuse","BOOLEAN",1, "reflect_inuse","BOOLEAN",1, "refract_inuse","BOOLEAN",1, "incand_inuse","BOOLEAN",1, "translucent_inuse","BOOLEAN",1, "radiance.red","FLOAT",1.000000, "radiance.green","FLOAT",1.000000, "radiance.blue","FLOAT",1.000000, "radiance.alpha","FLOAT",1.000000, "ambient","ambient_blend","SHADER", "diffuse","diffuse_blend","SHADER", "transparency","","", "trans_glossy","","", "reflectivity","","", "reflect_glossy","","", "index_of_refraction","","", "translucency","","", "incandescence","","", "inc_inten","","", "bump","","", "notrace","","", "diffuse_inuse","","", "reflect_inuse","","", "refract_inuse","","", "incand_inuse","","", "translucent_inuse","","", "radiance","","", }
XSI_Shaderdiffuse_blend { "Softimage.sib_color_8mix.1", 4, 80, 29, "Name","STRING","diffuse_blend", "mixersize","INTEGER",8, "base_color.red","FLOAT",0.000000, "base_color.green","FLOAT",0.000000, "base_color.blue","FLOAT",0.700000, "base_color.alpha","FLOAT",0.000000, "color1","STRING","", "mode1","INTEGER",1, "weight1.red","FLOAT",1.000000, "weight1.green","FLOAT",1.000000, "weight1.blue","FLOAT",1.000000, "weight1.alpha","FLOAT",0.500000, "alpha1","BOOLEAN",1, "inuse1","BOOLEAN",1, "color2.red","FLOAT",1.000000, "color2.green","FLOAT",1.000000, "color2.blue","FLOAT",1.000000, "color2.alpha","FLOAT",0.000000, "mode2","INTEGER",1, "weight2.red","FLOAT",0.500000, "weight2.green","FLOAT",0.500000, "weight2.blue","FLOAT",0.500000, "weight2.alpha","FLOAT",0.000000, "alpha2","BOOLEAN",0, "inuse2","BOOLEAN",0, "color3.red","FLOAT",1.000000, "color3.green","FLOAT",1.000000, "color3.blue","FLOAT",1.000000, "color3.alpha","FLOAT",0.000000, "mode3","INTEGER",1, "weight3.red","FLOAT",0.500000, "weight3.green","FLOAT",0.500000, "weight3.blue","FLOAT",0.500000, "weight3.alpha","FLOAT",0.000000, "alpha3","BOOLEAN",0, "inuse3","BOOLEAN",0, "color4.red","FLOAT",1.000000, "color4.green","FLOAT",1.000000, "color4.blue","FLOAT",1.000000, "color4.alpha","FLOAT",0.000000, "mode4","INTEGER",1, "weight4.red","FLOAT",0.500000, "weight4.green","FLOAT",0.500000, "weight4.blue","FLOAT",0.500000, "weight4.alpha","FLOAT",0.000000, "alpha4","BOOLEAN",0, "inuse4","BOOLEAN",0, "color5.red","FLOAT",1.000000, "color5.green","FLOAT",1.000000, "color5.blue","FLOAT",1.000000, "color5.alpha","FLOAT",0.000000, "mode5","INTEGER",1, "weight5.red","FLOAT",0.500000, "weight5.green","FLOAT",0.500000, "weight5.blue","FLOAT",0.500000, "weight5.alpha","FLOAT",0.000000, "alpha5","BOOLEAN",0, "inuse5","BOOLEAN",0, "color6.red","FLOAT",1.000000, "color6.green","FLOAT",1.000000, "color6.blue","FLOAT",1.000000, "color6.alpha","FLOAT",0.000000, "mode6","INTEGER",1, "weight6.red","FLOAT",0.500000, "weight6.green","FLOAT",0.500000, "weight6.blue","FLOAT",0.500000, "weight6.alpha","FLOAT",0.000000, "alpha6","BOOLEAN",0, "inuse6","BOOLEAN",0, "color7.red","FLOAT",1.000000, "color7.green","FLOAT",1.000000, "color7.blue","FLOAT",1.000000, "color7.alpha","FLOAT",0.000000, "mode7","INTEGER",1, "weight7.red","FLOAT",0.500000, "weight7.green","FLOAT",0.500000, "weight7.blue","FLOAT",0.500000, "weight7.alpha","FLOAT",0.000000, "alpha7","BOOLEAN",0, "inuse7","BOOLEAN",0, "base_color","","", "color1","Image","SHADER", "weight1","","", "alpha1","","", "inuse1","","", "color2","","", "weight2","","", "alpha2","","", "inuse2","","", "color3","","", "weight3","","", "alpha3","","", "inuse3","","", "color4","","", "weight4","","", "alpha4","","", "inuse4","","", "color5","","", "weight5","","", "alpha5","","", "inuse5","","", "color6","","", "weight6","","", "alpha6","","", "inuse6","","", "color7","","", "weight7","","", "alpha7","","", "inuse7","","", }
XSI_ShaderImage { "Softimage.txt2d-image-explicit.1", 4, 30, 21, "Name","STRING","Image", "tspace_id","STRING","Texture_Projection", "repeats.x","FLOAT",1.000000, "repeats.y","FLOAT",1.000000, "repeats.z","FLOAT",1.000000, "alt_x","BOOLEAN",0, "alt_y","BOOLEAN",0, "alt_z","BOOLEAN",0, "min.x","FLOAT",0.000000, "min.y","FLOAT",0.000000, "min.z","FLOAT",0.000000, "max.x","FLOAT",1.000000, "max.y","FLOAT",1.000000, "max.z","FLOAT",1.000000, "step.x","FLOAT",0.000000, "step.y","FLOAT",0.000000, "step.z","FLOAT",0.000000, "factor","FLOAT",5.000000, "torus_u","BOOLEAN",0, "torus_v","BOOLEAN",0, "alpha","BOOLEAN",0, "bump_inuse","BOOLEAN",0, "alpha_output","BOOLEAN",0, "alpha_factor","FLOAT",1.000000, "eccmax","FLOAT",20.000000, "maxminor","FLOAT",16.000000, "disc_r","FLOAT",0.300000, "bilinear","BOOLEAN",1, "filtered","BOOLEAN",0, "bump_filtered","BOOLEAN",0, "tex","refmap2d.tga","IMAGE", "repeats","","", "alt_x","","", "alt_y","","", "alt_z","","", "min","","", "max","","", "step","","", "factor","","", "torus_u","","", "torus_v","","", "alpha","","", "bump_inuse","","", "alpha_output","","", "alpha_factor","","", "eccmax","","", "maxminor","","", "disc_r","","", "bilinear","","", "filtered","","", "bump_filtered","","", }
XSI_Shaderambient_blend { "Softimage.sib_color_8mix.1", 4, 80, 29, "Name","STRING","ambient_blend", "mixersize","INTEGER",8, "base_color.red","FLOAT",0.000000, "base_color.green","FLOAT",0.000000, "base_color.blue","FLOAT",0.300000, "base_color.alpha","FLOAT",0.000000, "color1","STRING","", "mode1","INTEGER",1, "weight1.red","FLOAT",1.000000, "weight1.green","FLOAT",1.000000, "weight1.blue","FLOAT",1.000000, "weight1.alpha","FLOAT",0.500000, "alpha1","BOOLEAN",1, "inuse1","BOOLEAN",1, "color2.red","FLOAT",1.000000, "color2.green","FLOAT",1.000000, "color2.blue","FLOAT",1.000000, "color2.alpha","FLOAT",0.000000, "mode2","INTEGER",1, "weight2.red","FLOAT",0.500000, "weight2.green","FLOAT",0.500000, "weight2.blue","FLOAT",0.500000, "weight2.alpha","FLOAT",0.000000, "alpha2","BOOLEAN",0, "inuse2","BOOLEAN",0, "color3.red","FLOAT",1.000000, "color3.green","FLOAT",1.000000, "color3.blue","FLOAT",1.000000, "color3.alpha","FLOAT",0.000000, "mode3","INTEGER",1, "weight3.red","FLOAT",0.500000, "weight3.green","FLOAT",0.500000, "weight3.blue","FLOAT",0.500000, "weight3.alpha","FLOAT",0.000000, "alpha3","BOOLEAN",0, "inuse3","BOOLEAN",0, "color4.red","FLOAT",1.000000, "color4.green","FLOAT",1.000000, "color4.blue","FLOAT",1.000000, "color4.alpha","FLOAT",0.000000, "mode4","INTEGER",1, "weight4.red","FLOAT",0.500000, "weight4.green","FLOAT",0.500000, "weight4.blue","FLOAT",0.500000, "weight4.alpha","FLOAT",0.000000, "alpha4","BOOLEAN",0, "inuse4","BOOLEAN",0, "color5.red","FLOAT",1.000000, "color5.green","FLOAT",1.000000, "color5.blue","FLOAT",1.000000, "color5.alpha","FLOAT",0.000000, "mode5","INTEGER",1, "weight5.red","FLOAT",0.500000, "weight5.green","FLOAT",0.500000, "weight5.blue","FLOAT",0.500000, "weight5.alpha","FLOAT",0.000000, "alpha5","BOOLEAN",0, "inuse5","BOOLEAN",0, "color6.red","FLOAT",1.000000, "color6.green","FLOAT",1.000000, "color6.blue","FLOAT",1.000000, "color6.alpha","FLOAT",0.000000, "mode6","INTEGER",1, "weight6.red","FLOAT",0.500000, "weight6.green","FLOAT",0.500000, "weight6.blue","FLOAT",0.500000, "weight6.alpha","FLOAT",0.000000, "alpha6","BOOLEAN",0, "inuse6","BOOLEAN",0, "color7.red","FLOAT",1.000000, "color7.green","FLOAT",1.000000, "color7.blue","FLOAT",1.000000, "color7.alpha","FLOAT",0.000000, "mode7","INTEGER",1, "weight7.red","FLOAT",0.500000, "weight7.green","FLOAT",0.500000, "weight7.blue","FLOAT",0.500000, "weight7.alpha","FLOAT",0.000000, "alpha7","BOOLEAN",0, "inuse7","BOOLEAN",0, "base_color","","", "color1","Image","SHADER", "weight1","","", "alpha1","","", "inuse1","","", "color2","","", "weight2","","", "alpha2","","", "inuse2","","", "color3","","", "weight3","","", "alpha3","","", "inuse3","","", "color4","","", "weight4","","", "alpha4","","", "inuse4","","", "color5","","", "weight5","","", "alpha5","","", "inuse5","","", "color6","","", "weight6","","", "alpha6","","", "inuse6","","", "color7","","", "weight7","","", "alpha7","","", "inuse7","","", } } }
Example (SOFTIMAGE|3D Output v3.0)
SI_MaterialLibrary MATLIB-myCube { 1, SI_Material MAT_SURFACE-TERRACOTTA001.1-1 { 0.75,0.55,0.333,1.0, 250.0, 1.0,1.0,1.0, 0.0,0.0,0.0, 5, 1.0,0.733,0.444, SI_Texture2D { "noIcon.pic"; 4; 50;75; 0;49;0;74; 0; 1;1; 0;0; 1.000000;1.000000; 0.000000;0.000000; 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; 3; 0.000000; 0.000000; 0.000000; 0.000000; 0.000000; 0.000000; 4.014000; } } } SI_Model MDL-cube2 { SI_Transform SRT-cube2 { ... } SI_Mesh MSH-cube2 { SI_Shape SHP-cube2-ORG { ... } SI_TriangleList { 12, "NORMAL|COLOR|TEX_COORD_UV", "MAT_SURFACE-TERRACOTTA001.1-1", ... } }SI_Mesh
Stores a mesh definition.
XSI Versions
v2.0/v3.0/v3.5/v3.6
Template
SI_Mesh MSH-<objectName> { SI_Shape SHP-<objectName>-ORG { … } SI_TriangleList { ... } SI_TriStripList { ... } // Output if no tesselation SI_PolygonList { ... } SI_ShapeAnimation { ... } }Examples (SOFTIMAGE|XSI Output v3.5)
This example is for v.3.5 only:
SI_MeshMSH-cube {
SI_ShapeSHP-cube-ORG { 3, "ORDERED", 8, "POSITION", -4.000000,-4.000000,-4.000000, 4.000000,-4.000000,-4.000000, -4.000000,4.000000,-4.000000, 4.000000,4.000000,-4.000000, -4.000000,-4.000000,4.000000, 4.000000,-4.000000,4.000000, -4.000000,4.000000,4.000000, 4.000000,4.000000,4.000000, 36, "NORMAL", 0.000000,0.000000,-1.000000, 0.000000,0.000000,-1.000000, 0.000000,0.000000,-1.000000, 0.000000,0.000000,-1.000000, 0.000000,0.000000,-1.000000, 0.000000,0.000000,-1.000000, 0.000000,-1.000000,0.000000, 0.000000,-1.000000,0.000000, 0.000000,-1.000000,0.000000, 0.000000,-1.000000,0.000000, 0.000000,-1.000000,0.000000, 0.000000,-1.000000,0.000000, -1.000000,0.000000,0.000000, -1.000000,0.000000,0.000000, -1.000000,0.000000,0.000000, -1.000000,0.000000,0.000000, -1.000000,0.000000,0.000000, -1.000000,0.000000,0.000000, 1.000000,0.000000,0.000000, 1.000000,0.000000,0.000000, 1.000000,0.000000,0.000000, 1.000000,0.000000,0.000000, 1.000000,0.000000,0.000000, 1.000000,0.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,0.000000,1.000000, 0.000000,0.000000,1.000000, 0.000000,0.000000,1.000000, 0.000000,0.000000,1.000000, 0.000000,0.000000,1.000000, 0.000000,0.000000,1.000000, 36, "TEX_COORD_UV", "Texture_Projection", 0.000000,1.000000, 0.000000,1.000000, 1.000000,1.000000, 0.000000,1.000000, 1.000000,1.000000, 1.000000,1.000000, 0.000000,1.000000, 1.000000,1.000000, 1.000000,0.000000, 0.000000,1.000000, 1.000000,0.000000, 0.000000,0.000000, 0.000000,1.000000, 0.000000,0.000000, 0.000000,0.000000, 0.000000,1.000000, 0.000000,0.000000, 0.000000,1.000000, 1.000000,1.000000, 1.000000,1.000000, 1.000000,0.000000, 1.000000,1.000000, 1.000000,0.000000, 1.000000,0.000000, 0.000000,1.000000, 0.000000,0.000000, 1.000000,0.000000, 0.000000,1.000000, 1.000000,0.000000, 1.000000,1.000000, 0.000000,0.000000, 1.000000,0.000000, 1.000000,0.000000, 0.000000,0.000000, 1.000000,0.000000, 0.000000,0.000000, }
SI_TriangleListcube { 12, "NORMAL|TEX_COORD_UV0", "cube", 0,2,3, 0,3,1, 0,1,5, 0,5,4, 0,4,6, 0,6,2, 1,3,7, 1,7,5, 2,6,7, 2,7,3, 4,5,7, 4,7,6, 0,1,2, 3,4,5, 6,7,8, 9,10,11, 12,13,14, 15,16,17, 18,19,20, 21,22,23, 24,25,26, 27,28,29, 30,31,32, 33,34,35, 0,1,2, 3,4,5, 6,7,8, 9,10,11, 12,13,14, 15,16,17, 18,19,20, 21,22,23, 24,25,26, 27,28,29, 30,31,32, 33,34,35, } } }
SI_Model
Contains all the information for one of the following objects:
SI_Model replaces the Frame template in version 2.0 of the dotXSI file.
XSI Version
v2.0/v3.0/v3.5/3.6
Template
SI_Model <modelName> { // Transformations, either in a matrix or as SRT vectors SI_Transform SRT-<modelName> { ... } // Base pose for IK chains and skeletons SI_Transform BASEPOSE-<modelName> { ... } // Models SI_Mesh | SI_Null | XSI_CurveList | SI_PatchSurface | XSI_SurfaceMesh { ... } // IK chain SI_IK_Effector | SI_IK_Joint | SI_IK_Root { ... } // Constraints SI_Constraint { ... } ... // more constraints… // Children SI_Instance { ... } ... // more children… }Examples
Example 1
SI_Model MDL-bone { SI_Transform BASEPOSE-bone { 1.000000, 1.000000, 1.000000, -90.000000, 45.509514, -90.000000, 0.000000, 3.317689, 2.961595, } SI_Transform SRT-bone { 1.000000, 1.000000, 1.000000, 0.000000, -0.000000, -44.490486, 0.000000, 0.000000, 0.000000, } SI_Visibility { 1, } SI_IK_Joint bone { "2D", 9.152099, 0.000000, -0.000000, -44.490486, 0, -180.000000, -180.000000, -180.000000, 180.000000, 180.000000, 180.000000, 0, 0, 0.000000, } }Example 2
SI_Model MDL-null { SI_GlobalMaterial { "Scene_Root", "BRANCH", } SI_Transform SRT-null { 1.000000, 1.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, } SI_Visibility { 1, } SI_Null null { } }Example 3
SI_Model MDL-crvlist { SI_Transform SRT-crvlist { 1.000000, 1.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, } SI_Visibility { 1, } XSI_CurveList crvlist { SI_NurbsCurve crvlist { 3, 0, 1, 13, 0.000000,0.000000,0.000000,0.000000,1.000000,2.000000, 3.000000,4.000000,5.000000,6.000000,6.000000,6.000000, 6.000000, 9, 0.000000,2.963014,0.155096,1.000000, 0.000000,2.987645,1.065977,1.000000, 0.000000,2.869698,2.209332,1.000000, 0.000000,-0.648747,3.474870,1.000000, 0.000000,1.010988,-0.466273,1.000000, 0.000000,3.387955,-1.033708,1.000000, 0.000000,-0.331472,-4.039958,1.000000, 0.000000,-1.219195,-0.844412,1.000000, 0.000000,-1.736430,1.484490,1.000000, } }SI_Null
Identifies a null object.
XSI Version
v3.0/v3.5/3.6
Template
Example
SI_Model MDL-null { SI_GlobalMaterial { "Scene_Root", "BRANCH", } SI_Transform SRT-null { 1.000000, 1.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, } SI_Visibility { 1, } SI_Null null { } }SI_NurbsCurve
Stores NURBS curve information. It is similar to the NURBS Surface template except one parameter is used (either u or v) instead of two (u and v).
SI_NurbsCurves always stores curve data in IGES format.
XSI Version
v3.0/v3.5/3.6
Template
SI_NurbsCurve { <degree>, <closed>, <paramType>, <nbKnots>, <knots>, <nbControlPoints>, <controlPoints>, }Example
XSI_CurveList circle { SI_NurbsCurve circle { 3; 1; 0; 15; -2.000000; -2.000000; -1.000000; 0.000000; 1.000000; 2.000000; 3.000000;4.000000; 5.000000; 6.000000; 7.000000; 8.000000; 9.000000; 10.000000;10.000000;; 11; 0.000000;5.540971;0.000000;1.000000;, 3.918058;3.918058;0.000000;1.000000;, 5.540971;0.000000;0.000000;1.000000;, 3.918058;-3.918058;0.000000;1.000000;, 0.000000;-5.540971;0.000000;1.000000;, -3.918058;-3.918058;0.000000;1.000000;, -5.540971;0.000000;0.000000;1.000000;, -3.918058;3.918058;0.000000;1.000000;, 0.000000;5.540971;0.000000;1.000000;, 3.918058;3.918058;0.000000;1.000000;, 5.540971;0.000000;0.000000;1.000000;; } }SI_NurbsSurface
Defines a NURBS surface.
This template provides a definition for existing NURBS representations, such as IGES. This ensures that the SI_NurbsSurface representation is compatible with most existing game engines and file formats.
SI_NurbsSurface always stores surface data in IGES format.
Limitation
Note that if you export a NURBS surface from SOFTIMAGE|XSI that has a different U and V parameterization, the dotXSI file format can only support a single parametrization in both U and V.
XSI Version
v1.3/v2.0/v3.0/v3.5/3.6
Members
Nested Templates
Comments
Closed in U or V implies that a surface is periodic (its continuity is degree –1 by formulation and not construction). In IGES format it implies an overlapping of degree control points, not just the last and first ones.
The IGES Nurbs representation implies:
Open curves have an extra order knot at the end and at the start (order = degree + 1).
Closed (periodic) curves have knot spacing overlap and an overlapping of degree control points.
The SOFTIMAGE|3D NURBS representation implies:
The following table summarizes how the number of IGES control points and IGES knots are calculated.
Constant name Open Closed nbSoftKnots nbSoftPoints + degree - 1 nbSoftPoints + 1 nbIgesPoints nbSoftPoints nbSoftPoints + degree nbIgesKnots nbSoftKnots nbSoftKnots + 2*degree
nbSoftPoints is the number of control points in U (or V) for a NURBS surface in SOFTIMAGE|3D. This is the number shown in the NURBS Surface Info dialog box.
nbSoftKnots is the number of knots in U (or V) for a NURBS surface in SOFTIMAGE|3D.
nbIgesPoints and nbIgesKnots are the numbers of U (or V) points and knots output in a dotXSI file.
Example
SI_NurbsSurface grid3 { 1; 1;; // Linear in U, V 1; 0;; // Closed in U, Open in V 0; // Uniform parameterization 6; 3;; // 6 knots in U, 3 knots in V 0.000000; 0.000000; 1.000000; 2.000000; 3.000000; 3.000000; ; 0.000000; 1.000000; 2.000000; ; 12; 4; 3;; // Number of control points: Total, U, V // Control points: -1.000000;0.000000;1.000000;1.000000;, 0.000000;0.000000;1.000000;1.000000;, 1.000000;0.000000;1.000000;1.000000;, -1.000000;0.000000;1.000000;1.000000;, -1.000000;0.000000;0.000000;1.000000;, 0.000000;0.000000;0.000000;1.000000;, 1.000000;0.000000;0.000000;1.000000;, -1.000000;0.000000;0.000000;1.000000;, -1.000000;0.000000;-1.000000;1.000000;, 0.000000;0.000000;-1.000000;1.000000;, 1.000000;0.000000;-1.000000;1.000000;, -1.000000;0.000000;-1.000000;1.000000;; SI_Material { ... SI_Texture2D { ... } } }See also XSI_SurfaceMesh.
SI_PatchSurface
Defines a patch.
A patch is a surface defined by splines (Linear, Bézier, Cardinal, or B-Spline curves) in the U and V dimensions. Each dimension can use a different spline type. For example, a patch can be Linear in the U dimension and Cardinal in the V dimension.
Limitations
SOFTIMAGE|XSI does not export this template. If a dotXSI file contains this template, SOFTIMAGE|XSI converts the patch to a null object.
XSI Version
v1.3/v2.0/3.0/v3.5/3.6
Members
Nested Templates
Comments
When a B-Spline patch is open in U or V, there are two extra control points in each open dimension. These extra control points are “phantom” keys used to define the interpolation of the surface at the beginning and end of the surface in each dimension.
SI_PolygonList
Specifies the positions, normals, colors, and uv coordinates for polygon vertices by indexing into the SI_Shape template that defines the mesh.
XSI Versions
v2.0/v3.0/v3.5/v3.6
Limitations
This template changed between version 3.0 and 3.5. In v3.0, the template consisted of the number of UV indices and then the indices. In v3.5 and beyond, the template now contains the number of indices, UV space ("Texture_Projection"), and then the indices.
Template
Version 3.0 and before
SI_PolygonList { <nbPolygons>, <elements> <nbTotalVertices> <nbVertices[0]> // Number of vertices in polygon 0 ... // Number of vertices in polygons 1, 2, ... // Indices for polygon vertex positions <v0>, <v1>, ..., <vnbVertices[0]-1> // polygon 0 ... // polygons 1, 2, ... // indices for polygon vertex normals <n0>, <n1>, ..., <nnbVertices[0]-1> // polygon 0 ... // polygons 1, 2, ... // indices for polygon vertex colors <c0>, <c1>, ..., <cnbVertices[0]-1>, // polygon 0 ... // polygons 1, 2, ... }Version 3.5 and beyond
SI_PolygonList { <nbPolygons>, <elements> <material> <nbTotalVertices> <nbVertices[0]> // Number of vertices in polygon 0 ... // Number of vertices in polygons 1, 2, ... // Indices for polygon vertex positions <v0>, <v1>, ..., <vnbVertices[0]-1> // polygon 0 ... // polygons 1, 2, ... // indices for polygon vertex normals <n0>, <n1>, ..., <nnbVertices[0]-1> // polygon 0 ... // polygons 1, 2, ... // indices for polygon vertex colors <c0>, <c1>, ..., <cnbVertices[0]-1>, // polygon 0 ... // polygons 1, 2, ... // indices for polygon vertex uv coords <uv0>, <uv1>, ..., <uvnbVertices[0]-1>, // polygon 0 ... // polygons 1, 2, ... }Members
Example
SI_Model MDL-cube2 { SI_Transform SRT-cube2 { 1.0,1.0,1.0, 0.0,0.0,0.0, 0.0,0.0,0.0, } SI_Mesh MSH-cube2 { SI_Shape SHP-cube2-ORG { 2, "ORDERED", 8, "POSITION", -0.5,-0.5,-0.5, // vertex[0] -0.5,-0.5,0.5, // vertex[1] -0.5,0.5,-0.5, // vertex[2] -0.5,0.5,0.5, // vertex[3] 0.5,-0.5,-0.5, // vertex[4] 0.5,-0.5,0.5, // vertex[5] 0.5,0.5,-0.5, // vertex[6] 0.5,0.5,0.5, // vertex[7] 6, "NORMAL", -1.0,0.0,0.0, // normal[0] 0.0,0.0,-1.0, // normal[1] 0.0,-1.0,0.0, // normal[2] 0.0,0.0,1.0, // normal[3] 0.0,1.0,0.0, // normal[4] 1.0,0.0,0.0, // normal[5] } SI_PolygonList { 6, // 6 polygons "NORMAL", "MAT_SURFACE-TERRACOTTA001.1-1", 24, // 24 vertices 4, // Each polygon in the cube has 4 vertices 4, 4, 4, 4, 4, // Indices of the vertices in the POSITION section of the SI_Shape template 0,1,3,2, // polygon[0] 1,5,7,3, 5,4,6,7, 4,0,2,6, 4,5,1,0, 2,3,7,6, // polygon[5] // Indices of the normals in the NORMAL section of the SI_Shape template 0,0,0,0, // polygon[0] 3,3,3,3, 5,5,5,5, 1,1,1,1, 2,2,2,2, 4,4,4,4, // polygon[5] } } }SI_Scene
Contains global scene information
XSI Version
v2.0/v3.0/v3.5/3.6
Template
Members
Example
SI_Shape
Specifies a shape: vertex positions, normals, colors, and (for version 3.5 and beyond) texture coordinates.
For versions 3.5 and later, TEX_COORD_UV# indicates that the shape contains a set of UVs. TEX_COORD_UV0, … TEX_COORD_UVn extends the SI_Shape template. The name of the UV domain follows the TEX_COORD_UV ID.
There are two possible layouts for the information:
- Ordered—used to define an original shape
- Indexed—used to specify shape animation in SI_ShapeAnimation
Limitations
This template changed between version 3.0 and 3.5. Version 3.0 (and previous versions) does not support the texture UV coordinate information, but version 3.5 and beyond does.
XSI Version
v2.0/v3.0/v3.5/3.6
Template
// Ordered form used to define original shape SI_Shape SHP-<objectName>-ORG { <nbShapeArrays>, <layout>, // Arrays for each element (vertex positions, // normals, colors, texure UV coordinates) being // described in the template. There are always at // least two (one for positions and normals each) <nbElements>, <elements>, <value_array1>, ... <value_array[nbElements]>, } // Indexed form used in SI_ShapeAnimation to specify shape animation SI_Shape SHP-<objectName>-<shapeIndex> { <nbShapeArrays>, <layout>, // Arrays for each element (vertex positions, // normals, colors, texure UV coordinates) being // described in the template. There are always at // least two (one for positions and normals each) <nbElements>, <elements>, <index1><value_array1>, ... <index[nbElements]><value_array[nbElements]>, }Members
Member Type Description nbShapeArrays int Number of arrays in the template. There is one array for every kind of information.For example, a simple cube without any texture projections or color indices contains 2 arrays: one for POSITION (the array of vertex positions) and one for NORMALS (the index of normals). layout char * Specifies how the information is laid out in the template. Possible values are:
- ORDERED = Defines an original shape.
- INDEXED = Specifies shape animation in SI_ShapeAnimation.
nbElements int Number of this kind of element in the array. For example, there is one array of position values for each vertex in the template. elements char * Specifies what kind of information appears in this section. Possible values are:
- POSITION = Array of positions for vertices.
- NORMAL = Array of normals information (see ni below).
- COLOR = Template contains Color information (see ci below).
- TEX_COORD_UV# = Template contains texture UV coordinates information (see uvi below). The number sign (#) represents the number of the texture UV coordinates starting at 0.
Note: The TEX_COORD_UV# element is only available in v3.5 and beyond.If more than one of these is present, use a vertical bar to separate the strings (for example, "NORMAL|COLOR|TEX_COORD_UV0|TEX_COORD_UV1").Note: Vertex positions are always present in a SI_PolygonList template (see vi below). material char * Name of the material.Note: This is only available in v3.5 and beyond. index int Index (zero-based) of an element (position, normal, color, or uv coordinate) in the corresponding array of the original shape.Note: This is used for indexed forms in shape animation templates only . value_arrayi array of ints The structure of the array depends on what element was specified for this block of data:Note: The TEX_COORD_UV# element is only available in v3.5 and beyond.
Example
SI_Mesh MSH-superlow_scene.sphere37 SI_Shape SHP-superlow_scene.sphere37-ORG { 3, "ORDERED", 3, "POSITION", 0.164448,-8.263903,-0.94169, 0.905932,-7.565758,0.607855, 1.435514,-5.374897,1.758833, 3, "NORMAL", 0.138088,-0.923712,0.357335, 0.350603,-0.761782,0.544762, 0.533405,-0.203967,0.8209, 3, "TEX_COORD_UV1", <texture space 1 name> 1.0,0.0, -0.0,0.0, 1.0,0.1, ... 3, "TEX_COORD_UVn", <texture space n name> 1.0,0.0, -0.0,0.0, 1.0,0.1, } SI_TriangleList { 1, "NORMAL|TEX_COORD_UV0|...|TEX_COORD_UV2", "superlow_scene.mat88", 0,1,2, } }SI_ShapeAnimation
Specifies shape animation, which is the animation of vertex positions, normals, colors, and texture coordinates.
Shape animation is stored as a series of shapes and an fcurve that assigns the shapes to times/frames.
XSI Version
v2.0/v3.0/v3.5/3.6
Template
SI_ShapeAnimation SHPANIM-<objectName> { "LINEAR", <nbShapes>, SI_Shape SHP-<objectName>-0 { // … } // … SI_Shape SHP-<objectName>-<nbShapes - 1> { // … } SI_FCurve <objectName>-SHPANIM-1 { // … } }Examples
SI_ShapeAnimationSHPANIM-cube { "LINEAR", 20,
SI_ShapeSHP-cube-0 { 2, "INDEXED", 8, "POSITION", 0.000000,-4.000000,-4.000000,-4.000000, 1.000000,4.000000,-4.000000,-4.000000, 2.000000,-4.000000,4.000000,-4.000000, 3.000000,4.000000,4.000000,-4.000000, 4.000000,-4.000000,-4.000000,4.000000, 5.000000,4.000000,-4.000000,4.000000, 6.000000,-4.000000,4.000000,4.000000, 7.000000,4.000000,4.000000,4.000000, 24, "NORMAL", 0.000000,0.000000,0.000000,-1.000000, 1.000000,0.000000,0.000000,-1.000000, 2.000000,0.000000,0.000000,-1.000000, 3.000000,0.000000,0.000000,-1.000000, 4.000000,0.000000,-1.000000,0.000000, 5.000000,0.000000,-1.000000,0.000000, 6.000000,0.000000,-1.000000,0.000000, 7.000000,0.000000,-1.000000,0.000000, 8.000000,-1.000000,0.000000,0.000000, 9.000000,-1.000000,0.000000,0.000000, 10.000000,-1.000000,0.000000,0.000000, 11.000000,-1.000000,0.000000,0.000000, 12.000000,1.000000,0.000000,0.000000, 13.000000,1.000000,0.000000,0.000000, 14.000000,1.000000,0.000000,0.000000, 15.000000,1.000000,0.000000,0.000000, 16.000000,0.000000,1.000000,0.000000, 17.000000,0.000000,1.000000,0.000000, 18.000000,0.000000,1.000000,0.000000, 19.000000,0.000000,1.000000,0.000000, 20.000000,0.000000,0.000000,1.000000, 21.000000,0.000000,0.000000,1.000000, 22.000000,0.000000,0.000000,1.000000, 23.000000,0.000000,0.000000,1.000000, }
SI_ShapeSHP-cube-1 { 2, "INDEXED", 8, "POSITION", 0.000000,-4.000000,-4.000000,-4.000000, 1.000000,4.000000,-4.000000,-4.000000, 2.000000,-4.000000,4.000000,-4.000000, 3.000000,4.000000,4.000000,-4.000000, 4.000000,-4.000000,-4.000000,4.000000, 5.000000,4.000000,-4.000000,4.000000, 6.000000,-3.863324,3.862999,3.999535, 7.000000,4.000000,4.000000,4.000000, 24, "NORMAL", 0.000000,0.000000,0.000000,-1.000000, 1.000000,0.000000,0.000000,-1.000000, 2.000000,0.000000,0.000000,-1.000000, 3.000000,0.000000,0.000000,-1.000000, 4.000000,0.000000,-1.000000,0.000000, 5.000000,0.000000,-1.000000,0.000000, 6.000000,0.000000,-1.000000,0.000000, 7.000000,0.000000,-1.000000,0.000000, 8.000000,-0.999926,0.008616,0.008616, 9.000000,-0.999926,0.008616,0.008616, 10.000000,-0.999926,0.008616,0.008616, 11.000000,-0.999926,0.008616,0.008616, 12.000000,1.000000,0.000000,0.000000, 13.000000,1.000000,0.000000,0.000000, 14.000000,1.000000,0.000000,0.000000, 15.000000,1.000000,0.000000,0.000000, 16.000000,-0.008636,0.999925,0.008636, 17.000000,-0.008636,0.999925,0.008636, 18.000000,-0.008636,0.999925,0.008636, 19.000000,-0.008636,0.999925,0.008636, 20.000000,-0.000030,0.000030,1.000000, 21.000000,-0.000030,0.000030,1.000000, 22.000000,-0.000030,0.000030,1.000000, 23.000000,-0.000030,0.000030,1.000000, }
SI_ShapeSHP-cube-2 { 2, "INDEXED", 8, "POSITION", 0.000000,-4.000000,-4.000000,-4.000000, 1.000000,4.000000,-4.000000,-4.000000, 2.000000,-4.000000,4.000000,-4.000000, 3.000000,4.000000,4.000000,-4.000000, 4.000000,-4.000000,-4.000000,4.000000, 5.000000,4.000000,-4.000000,4.000000, 6.000000,-3.497031,3.495836,3.998289, 7.000000,4.000000,4.000000,4.000000, 24, "NORMAL", 0.000000,0.000000,0.000000,-1.000000, 1.000000,0.000000,0.000000,-1.000000, 2.000000,0.000000,0.000000,-1.000000, 3.000000,0.000000,0.000000,-1.000000, 4.000000,0.000000,-1.000000,0.000000, 5.000000,0.000000,-1.000000,0.000000, 6.000000,0.000000,-1.000000,0.000000, 7.000000,0.000000,-1.000000,0.000000, 8.000000,-0.998948,0.032428,0.032428, 9.000000,-0.998948,0.032428,0.032428, 10.000000,-0.998948,0.032428,0.032428, 11.000000,-0.998948,0.032428,0.032428, 12.000000,1.000000,0.000000,0.000000, 13.000000,1.000000,0.000000,0.000000, 14.000000,1.000000,0.000000,0.000000, 15.000000,1.000000,0.000000,0.000000, 16.000000,-0.032502,0.998943,0.032502, 17.000000,-0.032502,0.998943,0.032502, 18.000000,-0.032502,0.998943,0.032502, 19.000000,-0.032502,0.998943,0.032502, 20.000000,-0.000114,0.000114,1.000000, 21.000000,-0.000114,0.000114,1.000000, 22.000000,-0.000114,0.000114,1.000000, 23.000000,-0.000114,0.000114,1.000000, }
SI_SubelementUserDataPolygon_<userDataTag>
Stores polygon user data.
Limitations
SOFTIMAGE|XSI does not export this template. If a dotXSI file contains this template, SOFTIMAGE|XSI ignores it. See XSI_UserData for the corresponding SOFTIMAGE|XSI template.
XSI Version
v1.3/v2.0/v3.0/v3.5/3.6
Template
SI_SubelementUserDataPolygon_<userDataTag> { <nbSubelements>, // Polygon indices <polygonIndex> ... // more polygon indices // user data <format>, // 0=decimal dump, 1=formatted dump <endian>, // 0=big, 1=little // decimal dump <length>, // User data length <byte1>, <byte2>, <byte3>, <byte4>, <byte5>, <byte6>, <byte7>, <byte8>, ... ...,<byteN>, // formatted dump <float>, <int>, <boolean>, <short>, <byte>, <string>, <arraySize>, <element1>, ... <elementN>, }See Special Issues with Conversion between XSI and 3D for more information on importing and exporting formatted user data.
SI_SubelementUserDataVertex_<userDataTag>
Stores vertex user data.
Limitations
SOFTIMAGE|XSI does not export this template. If a dotXSI file contains this template, SOFTIMAGE|XSI ignores it. See XSI_UserData for the corresponding SOFTIMAGE|XSI template.
XSI Version
v1.3/v2.0/v3.0/v3.5//3.6
Template
SI_SubelementUserDataVertex_<userDataTag> { <nbSubelements>, // Vertex indices <vertexIndex> ... // more vertex indices // user data <format>, // 0=decimal dump, 1=formatted dump <endian>, // 0=big, 1=little // decimal dump <length>, // User data length <byte1>, <byte2>, <byte3>, <byte4>, <byte5>, <byte6>, <byte7>, <byte8>, ... ...,<byteN>, // formatted dump <float>, <int>, <boolean>, <short>, <byte>, <string>, <arraySize>, <element1>, ... <elementN>, }See Special Issues with Conversion between XSI and 3D for more information on importing and exporting formatted user data.
SI_Texture2D
Defines a 2D texture.
Limitations
For regular Material, SOFTIMAGE|XSI only imports and exports the first four parameters of this template for native XSI textures: the image’s name, mapping type, width, and height.
For SoftMaterial, SOFTIMAGE|XSI imports and exports all information.
XSI Version
v1.3/v2.0/v3.0/v3.5/3.6
Members
Nested Templates
Example
See also the example for SI_Material.
SI_Material { 0.700000;0.700000;0.700000;1.000000;; 50.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; 2; 0.500000;0.500000;0.500000;; SI_Texture2D { "CITY-london.pic"; // imageName 0; // mappingType 512;432; // width, height 0;511;0;431; // cropUMin, cropUMax, cropVMin, cropVMax 0; // UVSwap 1;1; // URepeat, VRepeat 0;0; // UAlternate, VAlternate 1.000000;1.000000; // UScale, VScale 0.000000;0.000000; // UOffset, VOffset 1.000000,0.000000,0.000000,0.000000, // projectionMatrix 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; 3; // blendingType 1.000000; // blending 0.750000; // ambient 1.000000; // diffuse 0.000000; // specular 0.000000; // transparency 0.000000; // reflectivity 0.000000; // roughness } }SI_Transform
Specifies an SRT transformation as three vectors.
Provides a default (or base) transform for an object.
SI_Transform can be used in place of the FrameTransformMatrix (for example, to avoid having to extract the vectors from a transformation matrix).
SOFTIMAGE|3D outputs a SI_Transform template when the Transforms option is set to SRT Values. Otherwise, a FrameTransformMatrix template is exported.
XSI Version
v2.0/v3.0/v3.5/3.6
Template
SI_Transform <SRT | BASEPOSE>-<objectName> { <scalX>,<scalY>,<scalZ>, <rotX>,<rotY>,<rotZ>, <transX>,<transY>,<transZ>, }Members
Member Type Description scalX, scalY, scalZ float Scaling vector. rotX, rotY, rotZ float Rotation vector. transX, transY, transZ float Translation vector.
Example
Transforms for a simple sphere:
SI_Model MDL-sphere1 { SI_Transform SRT-sphere1 { 1.0,1.0,1.0, 0.0,0.0,0.0, -8.003719,0.0,0.0, } … }Transforms for a chain:
SI_Model MDL-chn95 { SI_Transform SRT-chn95 { 1.0,0.998,1.0, 0.0,0.0,0.0, -0.028358,4.070922,0.0, } SI_Transform BASEPOSE-chn95 { 1.0,0.998,1.0, 0.0,0.0,0.0, -0.028358,4.070922,0.0, } … }SI_TriangleList
Specifies the positions, normals, colors, and uv coordinates for triangle vertices by indexing into the SI_Shape template that defines the mesh.
XSI Versions
v2.0/v3.0/v3.5/3.6
Template
Version 3.0 and before
SI_TriangleList { <nbTriangles>, <elements> // indices of triangle vertex positions <v0>, <v1>, <v2>, // triangle 0 ... // triangles 1, 2, ... // indices of triangle vertex normals <n0>, <n1>, <n2>, // triangle 0 ... // triangles 1, 2, ... // indices of triangle vertex colors <c0>, <c1>, <c2>, // triangle 0 ... // triangles 1, 2, ... }Version 3.5 and beyond
SI_TriangleList { <nbTriangles>, <elements> <material> // indices of triangle vertex positions <v0>, <v1>, <v2>, // triangle 0 ... // triangles 1, 2, ... // indices of triangle vertex normals <n0>, <n1>, <n2>, // triangle 0 ... // triangles 1, 2, ... // indices of triangle vertex colors <c0>, <c1>, <c2>, // triangle 0 ... // triangles 1, 2, ... // triangle vertex uv coords <uv0>, <uv1>, <uv2>, // triangle 0 ... // triangles 1, 2, ... }Members
Example (SOFTIMAGE|XSI Output v3.5)
SI_MaterialLibrary MATLIB-myCube { 1, SI_Material MAT_SURFACE-TERRACOTTA001.1-1 { 0.75,0.55,0.333,1.0, 250.0, 1.0,1.0,1.0, 0.0,0.0,0.0, 5, 1.0,0.733,0.444, SI_Texture2D { "noIcon.pic"; 4; 50;75; 0;49;0;74; 0; 1;1; 0;0; 1.000000;1.000000; 0.000000;0.000000; 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; 3; 0.000000; 0.000000; 0.000000; 0.000000; 0.000000; 0.000000; 4.014000; } } } SI_Model MDL-cube2 { SI_Transform SRT-cube2 { 1.0,1.0,1.0, 0.0,0.0,0.0, 0.0,0.0,0.0, } SI_Mesh MSH-cube2 { SI_Shape SHP-cube2-ORG { 4, "ORDERED", 8, "POSITION", -0.5,-0.5,-0.5, -0.5,-0.5,0.5, -0.5,0.5,-0.5, -0.5,0.5,0.5, 0.623872,-0.5,1.375891, 0.5,-0.5,0.5, 0.5,0.5,-0.5, 0.5,0.5,0.5, 15, "NORMAL", -1.0,0.0,0.0, 0.313313,-0.880909,-0.354731, 0.313313,-0.880909,-0.354731, 0.0,0.0,1.0, 0.0,-1.0,0.0, 0.552001,-0.552001,-0.624972, 0.0,1.0,0.0, 0.578086,0.576982,0.576982, 0.32551,0.324888,0.88797, 0.32551,0.324888,0.88797, 0.32551,0.88797,0.324888, 0.32551,0.88797,0.324888, 0.250917,0.684485,0.684485, 0.250917,0.684485,0.684485, 0.250917,0.684485,0.684485, 4, "COLOR", 0.74902,0.54902,0.329412,1.0, 0.058824,0.937255,0.894118,1.0, 0.184314,0.337255,0.811765,1.0, 0.984314,0.0,0.419608,1.0, 4, "TEX_COORD_UV", 0.0,0.0, 0.0,4.0, 3.0,0.0, 3.0,4.0, } SI_TriangleList { 12, "NORMAL|COLOR|TEX_COORD_UV", "MAT_SURFACE-TERRACOTTA001.1-1", 0,1,3, 0,3,2, 1,5,7, 1,7,3, 7,5,4, 7,4,6, 4,0,2, 4,2,6, 0,4,5, 0,5,1, 2,3,7, 2,7,6, 0,0,0, 0,0,0, 3,8,12, 3,12,3, 13,9,7, 13,7,10, 1,1,5, 1,5,5, 2,2,4, 2,4,4, 6,6,14, 6,14,11, 0,0,0, 0,0,0, 1,0,3, 1,3,2, 0,0,0, 0,0,0, 0,0,0, 0,0,0, 0,0,0, 0,0,0, 0,0,0, 0,0,0, 0,0,1, 0,1,1, 0,2,3, 0,3,1, 3,2,2, 3,2,3, 2,0,1, 2,1,3, 0,2,2, 0,2,0, 1,1,3, 1,3,3, } }SI_TriStrip
Specifies the positions, normals, colors, and uv coordinates for the vertices in a triangle strip by indexing into the SI_Shape template that defines the mesh.
SI_TriStrip templates are nested in an SI_TriStripList template.
Limitations
This template is not supported in SOFTIMAGE|XSI. The template is ignored.
XSI Versions
v2.0/v3.0/v3.5/3.6
Template
SI_TriStrip { <nbVertices>, // position indices <v0>, <v1>, <v2>, <v3>, ... // normal indices <n0>, <n1>, <n2>, <n3>, ... // color indices <c0>, <c1>, <c2>, <c3>, ... // uv coordinate indices <uv0>, <uv1>, <uv2>, <uv3>, ... }Members
Example
See the examples for SI_TriStripList.
SI_TriStripList
Specifies a list of triangle strips.
Limitations
This template is not supported in SOFTIMAGE|XSI. The template is ignored.
XSI Versions
v2.0/v3.0/v3.5/3.6
Template
SI_TriStripList { <nbTriStrips>, <elements>, <material>, SI_TriStrip { ... } ... // more SI_TriStrip templates... }
Members
Example
SI_Model MDL-sphere5 { SI_Transform SRT-sphere5 { 1.0,1.0,1.0, 0.0,0.0,0.0, -4.837322,0.0,0.0, } SI_Mesh MSH-sphere5 { SI_Shape SHP-sphere5-ORG { 3, "ORDERED", 58, "POSITION", 0.0,-1.0,0.0, 0.0,1.0,0.0, 0.382683,-0.92388,0.0, 0.707107,-0.707107,0.0, 0.92388,-0.382683,0.0, 1.0,0.0,0.0, 0.92388,0.382683,0.0, 0.707107,0.707107,0.0, 0.382683,0.92388,0.0, 0.270598,-0.92388,-0.270598, 0.5,-0.707107,-0.5, 0.653282,-0.382683,-0.653282, 0.707107,0.0,-0.707107, 0.653281,0.382683,-0.653281, 0.5,0.707107,-0.5, 0.270598,0.92388,-0.270598, 0.0,-0.92388,-0.382683, 0.0,-0.707107,-0.707107, 0.0,-0.382683,-0.92388, 0.0,0.0,-1.0, 0.0,0.382683,-0.923879, 0.0,0.707107,-0.707107, 0.0,0.92388,-0.382683, -0.270598,-0.92388,-0.270598, -0.5,-0.707107,-0.5, -0.653282,-0.382683,-0.653282, -0.707107,0.0,-0.707107, -0.653281,0.382683,-0.653281, -0.5,0.707107,-0.5, -0.270598,0.92388,-0.270598, -0.382683,-0.92388,0.0, -0.707107,-0.707107,0.0, -0.92388,-0.382683,0.0, -1.0,0.0,0.0, -0.923879,0.382683,0.0, -0.707107,0.707107,0.0, -0.382683,0.92388,0.0, -0.270598,-0.92388,0.270598, -0.5,-0.707107,0.5, -0.653282,-0.382683,0.653282, -0.707107,0.0,0.707107, -0.653281,0.382683,0.653281, -0.5,0.707107,0.5, -0.270598,0.92388,0.270598, 0.0,-0.92388,0.382683, 0.0,-0.707107,0.707107, 0.0,-0.382683,0.92388, 0.0,0.0,1.0, 0.0,0.382683,0.923879, 0.0,0.707107,0.707107, 0.0,0.92388,0.382683, 0.270598,-0.92388,0.270598, 0.5,-0.707107,0.5, 0.653282,-0.382683,0.653282, 0.707107,0.0,0.707107, 0.653281,0.382683,0.653281, 0.5,0.707107,0.5, 0.270598,0.92388,0.270598, 58, "NORMAL", 0.0,-1.0,0.0, -0.0,1.0,0.0, 0.380611,-0.924735,0.0, 0.704977,-0.70923,0.0, 0.923104,-0.384551,0.0, 1.0,0.0,0.0, 0.923104,0.384551,0.0, 0.704977,0.70923,0.0, 0.380611,0.924735,0.0, 0.269133,-0.924735,-0.269133, 0.498494,-0.70923,-0.498494, 0.652733,-0.384551,-0.652733, 0.707107,0.0,-0.707107, 0.652733,0.384551,-0.652733, 0.498494,0.70923,-0.498494, 0.269132,0.924735,-0.269132, -0.0,-0.924735,-0.380611, -0.0,-0.70923,-0.704977, -0.0,-0.384551,-0.923104, -0.0,0.0,-1.0, -0.0,0.384551,-0.923104, -0.0,0.70923,-0.704977, -0.0,0.924735,-0.380611, -0.269133,-0.924735,-0.269133, -0.498494,-0.70923,-0.498494, -0.652733,-0.384551,-0.652733, -0.707107,0.0,-0.707107, -0.652733,0.384551,-0.652733, -0.498494,0.70923,-0.498494, -0.269132,0.924735,-0.269132, -0.380611,-0.924735,0.0, -0.704977,-0.70923,0.0, -0.923104,-0.384551,0.0, -1.0,0.0,0.0, -0.923104,0.384551,0.0, -0.704977,0.70923,0.0, -0.380611,0.924735,0.0, -0.269133,-0.924735,0.269133, -0.498494,-0.70923,0.498494, -0.652733,-0.384551,0.652733, -0.707107,0.0,0.707107, -0.652733,0.384551,0.652733, -0.498494,0.70923,0.498494, -0.269132,0.924735,0.269132, 0.0,-0.924735,0.380611, 0.0,-0.70923,0.704977, 0.0,-0.384551,0.923104, 0.0,0.0,1.0, 0.0,0.384551,0.923104, 0.0,0.70923,0.704977, 0.0,0.924735,0.380611, 0.269133,-0.924735,0.269133, 0.498494,-0.70923,0.498494, 0.652733,-0.384551,0.652733, 0.707107,0.0,0.707107, 0.652733,0.384551,0.652733, 0.498494,0.70923,0.498494, 0.269132,0.924735,0.269132, 37, "TEX_COORD_UV", 1.0,0.0, 1.0,2.0, 1.382683,0.07612, 1.707107,0.292893, 1.92388,0.617317, 2.0,1.0, 1.92388,1.382684, 1.707107,1.707107, 1.382683,1.92388, 1.270598,0.07612, 1.5,0.292893, 1.653281,0.617317, 1.707107,1.0, 1.653281,1.382684, 1.5,1.707107, 1.270598,1.92388, 1.0,0.07612, 1.0,0.292893, 1.0,0.617317, 1.0,1.0, 1.0,1.382684, 1.0,1.707107, 1.0,1.92388, 0.729402,0.07612, 0.5,0.292893, 0.346718,0.617317, 0.292893,1.0, 0.346719,1.382684, 0.5,1.707107, 0.729402,1.92388, 0.617316,0.07612, 0.292893,0.292893, 0.07612,0.617317, 0.0,1.0, 0.076121,1.382684, 0.292893,1.707107, 0.617317,1.92388, } SI_TriStripList { 15, "NORMAL|TEX_COORD_UV", "GLASS-blue_glass.1-1", SI_TriStrip { 31, 9,2,0, 51, 44, 52, 45, 53, 46, 54, 47, 55, 48, 56, 49, 57, 50, 1, 43, 36, 35, 28, 27, 20, 19, 12, 11, 4, 3, 52, 51, 9,2,0, 51, 44, 52, 45, 53, 46, 54, 47, 55, 48, 56, 49, 57, 50, 1, 43, 36, 35, 28, 27, 20, 19, 12, 11, 4, 3, 52, 51, 9,2,0, 9, 16, 10, 17, 11, 18, 12, 19, 13, 20, 14, 21, 15, 22, 1, 29, 36, 35, 28, 27, 20, 19, 12, 11, 4, 3, 10, 9, } SI_TriStrip { 8, 8,15,1, 22, 29, 21, 28, 20, 8,15,1, 22, 29, 21, 28, 20, 8,15,1, 22, 29, 21, 28, 20, } ... SI_TriStrip { 11, 52,4,53, 5, 54, 6, 55, 7, 56, 8, 57, 52,4,53, 5, 54, 6, 55, 7, 56, 8, 57, 10,4,11, 5, 12, 6, 13, 7, 14, 8, 15, } } }SI_UserDataFormat
Specifies formatting information for user data. For more information, see Special Issues with Conversion between XSI and 3D.
Limitations
SOFTIMAGE|XSI does not export this template. If an XSI file contains this template, SOFTIMAGE|XSI ignores it. See XSI_UserData for the corresponding SOFTIMAGE|XSI template.
XSI Version
2.0/v3.0/v3.5/3.6
Template
SI_UserDataFormat <userDataTagName> { <nbFields>; "<fieldName>","<fieldType>"; ... // more field names/types... }SI_Visibility
Stores branch and node visibility fcurves. This template does not store light and camera visibility.
XSI Version
v3.0/v3.5/3.6
Limitations
In SOFTIMAGE|XSI only node information is stored.
Template
Members
Example
SI_Model MDL-sphere1 { .... SI_Visibility { 1, // boolean: 0 = not visible / 1 = visible SI_FCurve sphere1-NODEVIS // optional fcurve // must be inside the SI_Visibility template // the node visibility fcurve gives the // visibility through time of the single // element. the node vis fcurve info supersede // any branch visibility fcruve for the elem to // which it is applied. { "sphere1", "NODEVIS", "CONSTANT", 1,1, 1, 1,1.0, } SI_FCurve sphere1-BRANCHVIS // optional fcurve // must be inside the SI_Visibility template // the branch visibility fcurve gives the // visibility of a branch (the elem + all its // children) { "sphere1", "BRANCHVIS", "CONSTANT", 1,1, 1, 1,1.0, } } }XSI_Action
Stores source action parameters.
Limitations
SOFTIMAGE|3D does not export this template. If an XSI file contains this template, SOFTIMAGE|3D ignores it.
XSI Version
v3.0/v3.5/3.6
Template
XSI_Action <action name> { <start>, <end>, <type>, .... // fcurves, shape animation or static values }Members
Example
See the example in XSI_Mixer.
XSI_ActionClip
Stores an action clip.
Limitations
SOFTIMAGE|3D does not export this template. If a dotXSI file contains this template, SOFTIMAGE|3D ignores it.
XSI Version
v3.0/v3.5/3.6
Template
XSI_Actionclip <action clip name> { <start>, <duration>, <instanced_ref>, <active>, <weight>, <fill_action>, <fill_priority>, .... // Time control template goes in here }Members
Example
See the example in XSI_Mixer.
XSI_ClusterInfo
Stores the cluster’s type.
XSI Version
3.6
Limitations
This template is not available for SOFTIMAGE|3D.
Template
Members
Example
SI_Cluster cluster_with_center { "ball", "AVERAGE", "ClusterCenter", 9, 27, 28, 29, 34, 35, 36, 41, 42, 43, XSI_ClusterInfo { "VERTEX" }XSI_CurveList
Stores a list of NURBS curves.
XSI Version
v3.0/v3.5/3.6
Template
XSI_CurveList { SI_NurbsCurve{ ... } ... // one or more SI_NurbsCurve templates }XSI_CustomPSet
Stores custom parameters assigned to SOFTIMAGE|XSI objects.
XSI Version
v3.0/v3.5/3.6
Template
XSI_CustomPSet <custom pset name> { <propagation flag> <number of fields>, <field_name>, <field_type>, <field_value>, ... // field information (0 or more) }Members
Member name Description propagation Specifies whether the property is either just for the object it is on only or for the object it is on plus all its children--this status is displayed in XSI’s Explorer. If a custom parameter is on a group, it will be exported as BRANCH, since dotXSI does not export groups). Possible values are: field_count Number of fields. field_name Field name. field_type Field type. Possible values are:Note: For more information on how dotXSI handles variant data type conversion, see How Does dotXSI Deal with Variant Types?. field_value Value for the parameter. Possible values differ according to the field_type used.
Example
XSI_CustomPSetcube.altitude { "NODE", 1, "posY","Floating Point Number",3.125000, SI_FCurve { "cube.altitude", "posY", "CUBIC", 1, 5, 3, 1.000000,- 10.000000,0.000000,0.000000,13.000000,0.000000, 40.000000,10.000000,-13.000000,- 2.159810,13.333333,2.215190, 80.000000,3.125000,- 13.333333,0.000000,0.000000,0.000000, }
When this template is imported into or exported from SOFTIMAGE|3D, it is converted to user data with the XSI_CustomPSet tag. Here is the format of the SOFTIMAGE|XSI user data. Note that this user data will not have the same import or export behavior as the regular user data mechanism.
Field Decription int Size of the user data. char[] (Null terminated) Name of the custom PSet. int Number of parameters. [parameters] Parameters Field for each of the parameter Description
XSI_CustomParamInfo
Supplements the XSI_CustomPSet template with additional information.
Version
3.6
Template
Members
Example
XSI_CustomPSet cube.My_customPset { "NODE", 4, "Param","Text","TEXT", "myparam1","Boolean",0, "myParam2","Integer",-86, "MYParam3","Floating Point Number",77.000000, XSI_CustomParamInfo Param { "", "", 24548, } XSI_CustomParamInfo myparam1 { 0, 1, 23813, } XSI_CustomParamInfo myParam2 { -400, 400, 11413, } XSI_CustomParamInfo MYParam3 { -141.091003, 202.182007, 10678, } } XSI_CustomPSet cube.Mesh_Subdivision_Info { "NODE", 1, "Subdivision","Small Integer Number",0, XSI_CustomParamInfo Subdivision { 0, 4, 47956, } }XSI_Extrapolation
Stores an action’s extrapolation type.
Limitations
SOFTIMAGE|3D does not export this template. If an XSI file contains this template, SOFTIMAGE|3D ignores it.
XSI Version
v3.0/v3.5/3.6
Template
Members
XSI_FXOperator
Stores the operators active in the FX tree.
Version
3.6
Template
XSI_FxOperator <name> { <ProgID>, <output>, <param_number>, <cnx_number>, <param_name>,<param_type>,<param_value>, // for each parameter <cnx_name>,<cnx_type>,<cnx_source> // for each connection }Members
Member name Description name Name of the FXOperator ProgID Preset name of the FxOperator. Possible values are listed in FxOperator Presets. output Type of output. The default is 0 (all the same) param_number All parameters that are part of this operator cnx_number All available connections param_name Parameter name param_type Parameter type. Possible values are: param_value Parameter value cnx_name Name of connection
FxOperator Presets
- 3DFxClipInOp
- 3DFxClipOutOp
- 3DFxFileInputOp
- 3DFxFileOutOp
- 3DFxLayerExtractOp
- 3DFxPainterlyOpBeta
- 3DFxPaintOp
- Accented Edges
- Angled Strokes
- BandPassFilter
- Bas Relief
- BitDepth
- BoxBlur
- BumpDistort
- BumpShade
- Chalk and Charcoal
- Charcoal
- ChromaAdjust
- ChromaExtract
- Chrome
- CMYAdjust
- ColorCorrect
- Colored Pencil
- ColorExtract
- ColorPaste
- CompAdjust
- CompBackExtract
- CompExtract
- ComponentParser
- Composite
- Conte Crayon
- Craquelure
- Crop
- Crosshatch
- Cutout
- Cutout
- Dark Strokes
- Degrain
- Deinterlace
- DepthOfField
- DespeckleFilter
- DifferenceExtract
- Diffuse Glow
- DirBlur
- Dissolve
- Dry Brush
- EdgeDetect
- Emboss
- FadeColor
- FastBlur
- FieldFilter
- Film Grain
- FlareRing
- Fresco
- GaussianBlur
- GaussTimeBlur
- Glass
- Glowing Edges
- Grad
- Grain
- GrainComp
- Graphic Pen
- Grayscale
- Halftone Screen
- HighPassFilter
- HSVAdjust
- HueExtract
- Ink Outlines
- Interlace
- Invert
- IsolatedCorrect
- Keyer
- LensFlare
- Lin2Log
- LinearRetime
- LinearTimeBlur
- Log2Lin
- LowPassFilter
- LumaAdjust
- LumaExtract
- MathComposite
- MedianFilter
- MinMaxChanFilter
- MinMaxFilter
- Mosaic
- Neon Glow
- NewGrain
- Noise
- Note Paper
- Over
- Paint Daubs
- Palette Knife
- Patchwork
- Photocopy
- Pinch
- PixelParser
- Plaster
- Plastic Wrap
- Poster Edges
- PreMultiply
- PullDown
- QuarticBlur
- RadialBlur
- RankFilter
- Resize
- Reticulation
- RetimingFilter
- RGBAdjust
- Ripple
- Rough Pastels
- ShapeCutter
- ShapePaste
- SharpenFilter
- SmpteWipe
- Smudge Stick
- Spatter
- Spherize
- Sponge
- Sprayed Strokes
- Stained Glass
- Stamp
- Sumi-e
- SwapComponent
- Swirl
- Texturizer
- Tint
- Torn Edges
- Transform3D
- TurbDistort
- Twist
- Underpainting
- VideoNoiseRem
- Water Paper
- Watercolor
- Wipe
- ZComp
Example
XSI_FXTree FxTree { 4, XSI_FxOperator Wipe { "Wipe", 0, 22, 3, "Name","STRING","Wipe", "EffectName","STRING","Wipe", "OutputSel","INTEGER",3, "Cnx1Select","BOOLEAN",1, "Cnx2Select","BOOLEAN",1, "Cnx3Select","BOOLEAN",0, "Cnx4Select","BOOLEAN",1, "Cnx1Invert","BOOLEAN",0, "Cnx2Invert","BOOLEAN",0, "Cnx3Invert","BOOLEAN",0, "Cnx4Invert","BOOLEAN",0, "OutputDepth","INTEGER",0, "OutputChannels","INTEGER",0, "SizeMode","INTEGER",0, "WipeTrans","FLOAT",1.000000, "Softness","FLOAT",10.000000, "Direction","INTEGER",0, "Angle","FLOAT",30.000000, "GarbageShapesApply","BOOLEAN",1, "GarbageShapesBlur","INTEGER",0, "GarbageActive","BOOLEAN",1, "GarbageComponentFlags","INTEGER",31, "Input 1","FX_OPERATOR","cartest_0", "Input 2","FX_OPERATOR","walking_preset_side", "Obey Matte","","", SI_FCurve { "Scene_Root", "WipeTrans", "CUBIC", 1, 5, 4, 1.000000,1.000000,10.000000,0.000000,10.666667,0.000000, 33.000000,1.000000,-10.666667,0.180791,9.000000,-0.152542, 60.000000,0.000000,-9.000000,0.000000,13.258429,0.000000, 100.000000,1.000000,-13.333333,0.000000,0.000000,0.000000, } } XSI_FxOperator FileOutput { "File Output", 0, 7, 1, "Name","STRING","FileOutput", "FileName","STRING","\\mount_point\database\Composites\Comp.pic", "StartFrame","INTEGER",1, "EndFrame","INTEGER",100, "Step","INTEGER",1, "DoRender","BOOLEAN",0, "AutoLog","BOOLEAN",1, "Input","FX_OPERATOR","Wipe", } XSI_FxOperator walking_preset_side { "File Input", 0, 6, 0, "Name","STRING","walking_preset_side", "FileName","STRING","\\mount_point\database\Pictures\walking_preset_side.avi", "SourceStart","INTEGER",1, "SourceEnd","INTEGER",1, "SourceOffset","INTEGER",1, "AutoDelog","BOOLEAN",1, } XSI_FxOperator cartest_0 { "File Input", 0, 6, 0, "Name","STRING","cartest_0", "FileName","STRING","\\mount_point\database\Pictures\cartest.0.jpg", "SourceStart","INTEGER",1, "SourceEnd","INTEGER",1, "SourceOffset","INTEGER",0, "AutoDelog","BOOLEAN",1, } }XSI_FXTree
Stores the FX tree.
Version
3.6
Template
XSI_FxTree <name> { <number of operators>, XSI_FXOperator { ... } ... // more XSI_FXOperator templates... }Example
See the example in XSI_FXOperator.
XSI_Image
Stores information about a specific image used in the scene. All crop parameters are animatable. The fcurve names are:
Version
3.6
Template
XSI_Image <name> { // Source Info <filename>, <imageX>, <imageY>, <channel_count>, <bitsPerPixels>, // Crop <Minimun X>, <Maximum X>, <Minimun Y>, <Maximum Y>, // Sequence section <frame_rate>, // 0 -> Scene Frame Rate, otherwise // this is the value <frame_count>, <first>, <last> }Members
Example
XSI_ImageLibrary { 1, XSI_Image Geny_3_5_pic { "\\mount_point\database\Pictures\Geny_3.5.pic", 262, 312, 4, 4, 0.232000, 0.741000, 0.127000, 0.736000, 29.970030, 0, 0, 0, SI_FCurve { "cube.Material.Phong.diffuse_blend.Image.Geny_3_5_pic", "CROP-MIN-X", "CUBIC", 1, 5, 2, 1.000000,0.232000,0.000000,0.000000,3.000000,0.000000, 10.000000,0.000000,-3.000000,0.000000,0.000000,0.000000, } SI_FCurve { "cube.Material.Phong.diffuse_blend.Image.Geny_3_5_pic", "CROP-MAX-X", "CUBIC", 1, 5, 2, 1.000000,0.741000,0.000000,0.000000,3.000000,0.000000, 10.000000,1.000000,-3.000000,0.000000,0.000000,0.000000, } SI_FCurve { "cube.Material.Phong.diffuse_blend.Image.Geny_3_5_pic", "CROP-MIN-Y", "CUBIC", 1, 5, 2, 1.000000,0.127000,0.000000,0.000000,3.000000,0.000000, 10.000000,0.000000,-3.000000,0.000000,0.000000,0.000000, } SI_FCurve { "cube.Material.Phong.diffuse_blend.Image.Geny_3_5_pic", "CROP-MAX-Y", "CUBIC", 1, 5, 2, 1.000000,0.736000,0.000000,0.000000,3.000000,0.000000, 10.000000,1.000000,-3.000000,0.000000,0.000000,0.000000, } XSI_ImageFX { 15.262000, 91.521004, 93.016998, 13.217000, 0.848000, 0.940000, 0, 1, 128, 128, 0, 0, 0, 0, SI_FCurve { "cube.Material.Phong.diffuse_blend.Image.Geny_3_5_pic", "HUE", "CUBIC", 1, 5, 2, 1.000000,15.262000,0.000000,0.000000,3.000000,0.000000, 10.000000,0.000000,-3.000000,0.000000,0.000000,0.000000, } SI_FCurve { "cube.Material.Phong.diffuse_blend.Image.Geny_3_5_pic", "GAIN", "CUBIC", 1, 5, 2, 1.000000,91.521004,0.000000,0.000000,3.000000,0.000000, 10.000000,100.000000,-3.000000,0.000000,0.000000,0.000000, } SI_FCurve { "cube.Material.Phong.diffuse_blend.Image.Geny_3_5_pic", "SATURATION", "CUBIC", 1, 5, 2, 1.000000,93.016998,0.000000,0.000000,3.000000,0.000000, 10.000000,150.000000,-3.000000,0.000000,0.000000,0.000000, } SI_FCurve { "cube.Material.Phong.diffuse_blend.Image.Geny_3_5_pic", "BRIGHTNESS", "CUBIC", 1, 5, 2, 1.000000,13.217000,0.000000,0.000000,3.000000,0.000000, 10.000000,-5.237000,-3.000000,0.000000,0.000000,0.000000, } SI_FCurve { "cube.Material.Phong.diffuse_blend.Image.Geny_3_5_pic", "BLUR_RADIUS", "CUBIC", 1, 5, 2, 1.000000,0.848000,0.000000,0.000000,3.000000,0.000000, 10.000000,13.965000,-3.000000,0.000000,0.000000,0.000000, } SI_FCurve { "cube.Material.Phong.diffuse_blend.Image.Geny_3_5_pic", "BLUR_AMOUNT", "CUBIC", 1, 5, 2, 1.000000,0.940000,0.000000,0.000000,3.000000,0.000000, 10.000000,0.150000,-3.000000,0.000000,0.000000,0.000000, } SI_FCurve { "cube.Material.Phong.diffuse_blend.Image.Geny_3_5_pic", "FLIP-X", "CONSTANT", 1, 1, 2, 1.000000,0.000000, 10.000000,0.000000, } SI_FCurve { "cube.Material.Phong.diffuse_blend.Image.Geny_3_5_pic", "FLIP-Y", "CONSTANT", 1, 1, 2, 1.000000,0.000000, 10.000000,0.000000, } } } }XSI_ImageData
Provides additional image data. This template is not exported by dotXSI, but is available through the FTK.
Limitations
This template is not exported or imported yet.
Version
3.6
Template
Members
Member name Description entries Array of colors (width * height). compression Specifies type of compression. Possible values are: color Color information
XSI_ImageFX
Stores the special effect parameters applied to the image.
All parameters are animatable. Fcurve names are:
Version
3.6
Template
XSI_ImageFX { // Color Correction <Hue>, <Gain>, <Saturation>, <Brightness>, // Blur <Radius>, <Amount>, <blurAlpha>, // Scaling <type> <scaleX>,<scaleY>, // Flip <horizontal>,<vertical>, // Conversion <conversion>, <8 buts to 16 bits per channel> }Members
Example
See the example in XSI_Image.
XSI_ImageLibrary
Stores the list of images used in the scene.
Version
3.6
Template
XSI_ImageLibrary { <image_count>, XSI_Image{ ... } // zero or more XSI_Image templates }Members
Example
See the example for XSI_Image.
XSI_Material
Defines a SOFTIMAGE|XSI material. This template contains the list of connections and the name of the sources (if connected).
This new material template is closer to the XSI conceptual model. In XSI, a material is essentially a placeholder for shaders. So now there is an entity that is a placeholder for both realtime and mental ray shaders in the dotXSI file format as well.
See also XSI_MaterialInfo.
Limitations
SOFTIMAGE|3D does not export this template. See SI_Material for the corresponding 3D template.
XSI Version
v3.5/3.6
Template
XSI_Material <material name> { <cnx_number>, <cnx_name>, <cnx_source>, // for each connection XSI_Shader { ... // usually contains one or more XSI_Shader // templates } }Members
Member name Description cnx_number Number of connections (that is,<cnx_name, <cnx_source>
pairs) listed in this template cnx_name Name of connection cnx_source Name of connection source
Example
In the example below, the material’s surface, shadow and photon ports connect to a shader called Phong:
XSI_Material sphere { 10, "surface","Phong", "volume","", "environment","", "contour","", "displacement","", "shadow","Phong", "Photon","Phong", "PhotonVolume","", "normal","", "RealTime","", ... }XSI_MaterialInfo
Stores additional information about the material.
XSI Version
v3.6
Template
Members
Member name Description U Wrap U-Wrapping information. Possible values are: V Wrap V-Wrapping information. Possible values are:
Example
XSI_Mixer
Stores SOFTIMAGE|XSI animation mixer track configuration and mixing parameters, the list of available actions, and their instantiation (as action clips) in the mixer track.
Limitations
SOFTIMAGE|3D does not export this template. If an XSI file contains this template, SOFTIMAGE|3D ignores it.
XSI Version
Template
XSI_Mixer <name> { <Auto Transition>, <Active>, <Normalize>, <Quaternion Mixing>, <Remove Spins>, <Maintain Continuity>, .... // actions go in here .... // tracks go in here }
Example
XSI_MixerScene_Root { 0, 1, 0, 0, 0, 0,
XSI_ActionStoredAnimPose { 0.033367, 3.336667, 0,
SI_FCurve{ "1", "null.kine.local.posx", "CUBIC", 1, 5, 4, 1.000000,-8.642886,0.000000,0.000000,9.666667,0.000000, 30.000000,4.085234,-9.666667,-0.118041,10.000000,0.122112, 60.000000,-7.922426,-10.000000,-0.120077,13.333333,0.160102, 100.000000,4.925770,-13.333333,0.000000,0.000000,0.000000, }
SI_FCurve{ "1", "null.kine.local.posy", "CUBIC", 1, 5, 4, 1.000000,-5.672540,0.000000,0.000000,9.666667,0.000000, 30.000000,4.717165,-9.666667,-1.496822,10.000000,1.548436, 60.000000,3.463235,-10.000000,1.253930,13.333333,-1.671906, 100.000000,-4.060344,-13.333333,0.000000,0.000000,0.000000, }
SI_FCurve{ "1", "null.kine.local.posz", "CUBIC", 1, 5, 4, 1.000000,0.567254,0.000000,0.000000,9.666667,0.000000, 30.000000,-0.471716,-9.666667,0.149682,10.000000,-0.154844, 60.000000,-0.346323,-10.000000,-0.125393,13.333333,0.167191, 100.000000,0.406034,-13.333333,0.000000,0.000000,0.000000, } } }
XSI_NurbsProjection
Defines the list of curves that make the projection.
Version
3.6
Template
XSI_NurbsProjection { <num_projections>, <projection>, XSI_CurveList { ... // can be 0 or more curve lists } }Members
Member name Description num_projections Number of projections. projection Type of projection. Possible values are:
XSI_NurbsTrim
Defines the list of curves that make the trim.
Version
3.6
Template
XSI_NurbsTrim { <num_trims>, <hole>, <projection>, XSI_CurveList { ... // can be 0 or more curve lists } }Members
Member name Description num_trims Number of trims. hole Specifies whether this is a hole or a boundary. Possible values are: projection Type of projection. Possible values are:
Example
XSI_NurbsTrim { 1, 0, XSI_CurveList { SI_NurbsCurve { 3, 1, 1, 23, -2.000000,-2.000000,- 1.000000,0.000000,1.000000,2.000000,3.000000,4.000000, 5.000000,6.000000,7.000000,8.000000,9.000000,10.000000 ,11.000000,12.000000,13.000000,14.000000,15.000000,16. 000000,17.000000,18.000000,18.000000, 19, 2.902063,2.902063,0.000000,1.000000, 3.791728,1.570585,0.000000,1.000000, 4.104136,0.000000,0.000000,1.000000, 3.791728,- 1.570585,0.000000,1.000000, 2.902063,- 2.902063,0.000000,1.000000, 1.570585,- 3.791728,0.000000,1.000000, 0.000000,- 4.104136,0.000000,1.000000, -1.570585,- 3.791728,0.000000,1.000000, -2.902063,- 2.902063,0.000000,1.000000, -3.791728,- 1.570585,0.000000,1.000000, - 4.104136,0.000000,0.000000,1.000000, - 3.791728,1.570585,0.000000,1.000000, - 2.902063,2.902063,0.000000,1.000000, - 1.570585,3.791728,0.000000,1.000000, 0.000000,4.104136,0.000000,1.000000, 1.570585,3.791728,0.000000,1.000000, 2.902063,2.902063,0.000000,1.000000, 3.791728,1.570585,0.000000,1.000000, 4.104136,0.000000,0.000000,1.000000, } }
XSI_Shader
Defines a SOFTIMAGE|XSI shader.
These are embedded inside the XSI_Material template. The connection name provides the path to connect the parameter of a particular shader to another shader or image.
Limitations
SOFTIMAGE|3D does not export or read this template.
XSI Version
v3.5/3.6
Template
XSI_Shader <shader name> { <path>, <output>, <param_number>, <cnx_number>, <param_name>,<param_type>,<param_value>, // for each parameter <cnx_name>,<cnx_point>,<cnx_type> // for each connection }Members
Example with Connections to Ambient and Diffuse
In the example below, a shader called Phong connects to two other shaders called ambient_blend and diffuse_blend:
XSI_Shader Phong { "Softimage.material-phong.1", 4, 43, 21, "Name","STRING","Phong", "specular.red","FLOAT",1.000000, "specular.green","FLOAT",1.000000, "specular.blue","FLOAT",1.000000, "specular.alpha","FLOAT",0.000000, "ambience.red","FLOAT",0.200000, "ambience.green","FLOAT",0.200000, "ambience.blue","FLOAT",0.200000, "ambience.alpha","FLOAT",1.000000, "shiny","FLOAT",50.000000, "transparency.red","FLOAT",0.000000, "transparency.green","FLOAT",0.000000, "transparency.blue","FLOAT",0.000000, "transparency.alpha","FLOAT",0.000000, "trans_glossy","FLOAT",0.000000, "transparent_samples","INTEGER",0, "reflectivity.red","FLOAT",0.000000, "reflectivity.green","FLOAT",0.000000, "reflectivity.blue","FLOAT",0.000000, "reflectivity.alpha","FLOAT",0.000000, "reflect_glossy","FLOAT",0.000000, "reflect_samples","INTEGER",0, "index_of_refraction","FLOAT",1.000000, "translucency","FLOAT",0.000000, "incandescence.red","FLOAT",1.000000, "incandescence.green","FLOAT",1.000000, "incandescence.blue","FLOAT",1.000000, "incandescence.alpha","FLOAT",0.000000, "inc_inten","FLOAT",0.000000, "bump.x","FLOAT",0.000000, "bump.y","FLOAT",0.000000, "bump.z","FLOAT",0.000000, "notrace","BOOLEAN",0, "diffuse_inuse","BOOLEAN",1, "specular_inuse","BOOLEAN",1, "reflect_inuse","BOOLEAN",1, "refract_inuse","BOOLEAN",1, "incand_inuse","BOOLEAN",1, "translucent_inuse","BOOLEAN",1, "radiance.red","FLOAT",1.000000, "radiance.green","FLOAT",1.000000, "radiance.blue","FLOAT",1.000000, "radiance.alpha","FLOAT",1.000000, "ambient","ambient_blend","SHADER", "diffuse","diffuse_blend","SHADER", "specular","","", "shiny","","", "transparency","","", "trans_glossy","","", "reflectivity","","", "reflect_glossy","","", "index_of_refraction","","", "translucency","","", "incandescence","","", "inc_inten","","", "bump","","", "notrace","","", "diffuse_inuse","","", "specular_inuse","","", "reflect_inuse","","", "refract_inuse","","", "incand_inuse","","", "translucent_inuse","","", "radiance","","", }Example with Render Tree
This example represents the result of exporting the following render tree:
XSI_Material sphere { 10, "surface","Phong", "volume","", "environment","", "contour","", "displacement","", "shadow","Phong", "Photon","Phong", "PhotonVolume","", "normal","", "RealTime","", XSI_Shader Phong { "Softimage.material-phong.1", 4, 43, 21, "Name","STRING","Phong", "specular.red","FLOAT",1.000000, "specular.green","FLOAT",1.000000, "specular.blue","FLOAT",1.000000, "specular.alpha","FLOAT",0.000000, "ambience.red","FLOAT",0.200000, "ambience.green","FLOAT",0.200000, "ambience.blue","FLOAT",0.200000, "ambience.alpha","FLOAT",1.000000, "shiny","FLOAT",50.000000, "transparency.red","FLOAT",0.000000, "transparency.green","FLOAT",0.000000, "transparency.blue","FLOAT",0.000000, "transparency.alpha","FLOAT",0.000000, "trans_glossy","FLOAT",0.000000, "transparent_samples","INTEGER",0, "reflectivity.red","FLOAT",0.000000, "reflectivity.green","FLOAT",0.000000, "reflectivity.blue","FLOAT",0.000000, "reflectivity.alpha","FLOAT",0.000000, "reflect_glossy","FLOAT",0.000000, "reflect_samples","INTEGER",0, "index_of_refraction","FLOAT",1.000000, "translucency","FLOAT",0.000000, "incandescence.red","FLOAT",1.000000, "incandescence.green","FLOAT",1.000000, "incandescence.blue","FLOAT",1.000000, "incandescence.alpha","FLOAT",0.000000, "inc_inten","FLOAT",0.000000, "bump.x","FLOAT",0.000000, "bump.y","FLOAT",0.000000, "bump.z","FLOAT",0.000000, "notrace","BOOLEAN",0, "diffuse_inuse","BOOLEAN",1, "specular_inuse","BOOLEAN",1, "reflect_inuse","BOOLEAN",1, "refract_inuse","BOOLEAN",1, "incand_inuse","BOOLEAN",1, "translucent_inuse","BOOLEAN",1, "radiance.red","FLOAT",1.000000, "radiance.green","FLOAT",1.000000, "radiance.blue","FLOAT",1.000000, "radiance.alpha","FLOAT",1.000000, "ambient","ambient_blend","SHADER", "diffuse","diffuse_blend","SHADER", "specular","","", "shiny","","", "transparency","","", "trans_glossy","","", "reflectivity","","", "reflect_glossy","","", "index_of_refraction","","", "translucency","","", "incandescence","","", "inc_inten","","", "bump","","", "notrace","","", "diffuse_inuse","","", "specular_inuse","","", "reflect_inuse","","", "refract_inuse","","", "incand_inuse","","", "translucent_inuse","","", "radiance","","", } XSI_Shader diffuse_blend { "Softimage.sib_color_8mix.1", 4, 79, 29, "Name","STRING","diffuse_blend", "mixersize","INTEGER",8, "base_color.red","FLOAT",0.700000, "base_color.green","FLOAT",0.700000, "base_color.blue","FLOAT",0.700000, "base_color.alpha","FLOAT",0.000000, "mode1","INTEGER",1, "weight1.red","FLOAT",1.000000, "weight1.green","FLOAT",1.000000, "weight1.blue","FLOAT",1.000000, "weight1.alpha","FLOAT",0.500000, "alpha1","BOOLEAN",1, "inuse1","BOOLEAN",1, "color2.red","FLOAT",1.000000, "color2.green","FLOAT",1.000000, "color2.blue","FLOAT",1.000000, "color2.alpha","FLOAT",0.000000, "mode2","INTEGER",1, "weight2.red","FLOAT",0.500000, "weight2.green","FLOAT",0.500000, "weight2.blue","FLOAT",0.500000, "weight2.alpha","FLOAT",0.000000, "alpha2","BOOLEAN",0, "inuse2","BOOLEAN",0, "color3.red","FLOAT",1.000000, "color3.green","FLOAT",1.000000, "color3.blue","FLOAT",1.000000, "color3.alpha","FLOAT",0.000000, "mode3","INTEGER",1, "weight3.red","FLOAT",0.500000, "weight3.green","FLOAT",0.500000, "weight3.blue","FLOAT",0.500000, "weight3.alpha","FLOAT",0.000000, "alpha3","BOOLEAN",0, "inuse3","BOOLEAN",0, "color4.red","FLOAT",1.000000, "color4.green","FLOAT",1.000000, "color4.blue","FLOAT",1.000000, "color4.alpha","FLOAT",0.000000, "mode4","INTEGER",1, "weight4.red","FLOAT",0.500000, "weight4.green","FLOAT",0.500000, "weight4.blue","FLOAT",0.500000, "weight4.alpha","FLOAT",0.000000, "alpha4","BOOLEAN",0, "inuse4","BOOLEAN",0, "color5.red","FLOAT",1.000000, "color5.green","FLOAT",1.000000, "color5.blue","FLOAT",1.000000, "color5.alpha","FLOAT",0.000000, "mode5","INTEGER",1, "weight5.red","FLOAT",0.500000, "weight5.green","FLOAT",0.500000, "weight5.blue","FLOAT",0.500000, "weight5.alpha","FLOAT",0.000000, "alpha5","BOOLEAN",0, "inuse5","BOOLEAN",0, "color6.red","FLOAT",1.000000, "color6.green","FLOAT",1.000000, "color6.blue","FLOAT",1.000000, "color6.alpha","FLOAT",0.000000, "mode6","INTEGER",1, "weight6.red","FLOAT",0.500000, "weight6.green","FLOAT",0.500000, "weight6.blue","FLOAT",0.500000, "weight6.alpha","FLOAT",0.000000, "alpha6","BOOLEAN",0, "inuse6","BOOLEAN",0, "color7.red","FLOAT",1.000000, "color7.green","FLOAT",1.000000, "color7.blue","FLOAT",1.000000, "color7.alpha","FLOAT",0.000000, "mode7","INTEGER",1, "weight7.red","FLOAT",0.500000, "weight7.green","FLOAT",0.500000, "weight7.blue","FLOAT",0.500000, "weight7.alpha","FLOAT",0.000000, "alpha7","BOOLEAN",0, "inuse7","BOOLEAN",0, "base_color","","", "color1","Image","SHADER", "weight1","","", "alpha1","","", "inuse1","","", "color2","","", "weight2","","", "alpha2","","", "inuse2","","", "color3","","", "weight3","","", "alpha3","","", "inuse3","","", "color4","","", "weight4","","", "alpha4","","", "inuse4","","", "color5","","", "weight5","","", "alpha5","","", "inuse5","","", "color6","","", "weight6","","", "alpha6","","", "inuse6","","", "color7","","", "weight7","","", "alpha7","","", "inuse7","","", } XSI_Shader Image { "Softimage.txt2d-image-explicit.1", 4, 29, 20, "Name","STRING","Image", "tspace_id","STRING","Texture_Projection", "repeats.x","FLOAT",1.000000, "repeats.y","FLOAT",1.000000, "repeats.z","FLOAT",1.000000, "alt_x","BOOLEAN",0, "alt_y","BOOLEAN",0, "alt_z","BOOLEAN",0, "min.x","FLOAT",0.000000, "min.y","FLOAT",0.000000, "min.z","FLOAT",0.000000, "max.x","FLOAT",1.000000, "max.y","FLOAT",1.000000, "max.z","FLOAT",1.000000, "step.x","FLOAT",0.000000, "step.y","FLOAT",0.000000, "step.z","FLOAT",0.000000, "factor","FLOAT",5.000000, "torus_u","BOOLEAN",0, "torus_v","BOOLEAN",0, "alpha","BOOLEAN",0, "bump_inuse","BOOLEAN",0, "alpha_output","BOOLEAN",0, "alpha_factor","FLOAT",1.000000, "eccmax","FLOAT",20.000000, "maxminor","FLOAT",16.000000, "disc_r","FLOAT",0.300000, "bilinear","BOOLEAN",1, "filtered","BOOLEAN",0, "tex","noIcon.pic","IMAGE", "repeats","","", "alt_x","","", "alt_y","","", "alt_z","","", "min","","", "max","","", "step","","", "factor","","", "torus_u","","", "torus_v","","", "alpha","","", "bump_inuse","","", "alpha_output","","", "alpha_factor","","", "eccmax","","", "maxminor","","", "disc_r","","", "bilinear","","", "filtered","","", }XSI_StaticValues
Stores an action’s static value.
Limitations
SOFTIMAGE|3D does not export this template. If an XSI file contains this template, SOFTIMAGE|3D ignores it.
XSI Version
v3.0/v3.5/3.6
Template
Members
Example
See the example in XSI_Mixer.
XSI_SurfaceMesh
Stores a SOFTIMAGE|XSI surface mesh, which is a group of NURBS surfaces.
XSI Version
v3.0/v3.5/3.6
Template
XSI_SurfaceMesh { SI_NurbsSurface // for each surface in the mesh }Example
XSI_SurfaceMesh
greatest_mesh_ever {
SI_NurbsSurfacegreatest_mesh_ever { 3, 3, 1, 0, 1, 19, 14, -1.000000,-1.000000,- 1.000000,0.000000,0.000000,0.000000,1.000000,1.000000,1.000000,2.000000,2.000000 ,2.000000,3.000000,3.000000,3.000000,4.000000,4.000000,4.000000,4.000000, 0.000000,0.000000,0.000000,0.000000,1.000000,1.000000,1.000000,2.000000,2.000000 ,2.000000,3.000000,3.000000,3.000000,3.000000, 150, 15, 10, 0.000000,-4.000000,0.000000,1.000000, 0.000000,-4.000000,0.000000,1.000000, 0.000000,-4.000000,0.000000,1.000000, 0.000000,-4.000000,0.000000,1.000000, 0.000000,-4.000000,0.000000,1.000000, 0.000000,-4.000000,0.000000,1.000000, 0.000000,-4.000000,0.000000,1.000000, 0.000000,-4.000000,0.000000,1.000000, 0.000000,-4.000000,0.000000,1.000000, 0.000000,-4.000000,0.000000,1.000000, 0.000000,-4.000000,0.000000,1.000000, 0.000000,-4.000000,0.000000,1.000000, 0.000000,-4.000000,0.000000,1.000000, 0.000000,-4.000000,0.000000,1.000000, 0.000000,-4.000000,0.000000,1.000000, -1.333333,-4.000000,-0.444444,1.000000, -1.333333,-4.000000,0.444444,1.000000, -1.333333,-4.000000,1.333333,1.000000, -0.444444,-4.000000,1.333333,1.000000, 0.444444,-4.000000,1.333333,1.000000, 1.333333,-4.000000,1.333333,1.000000, 1.333333,-4.000000,0.444444,1.000000, 1.333333,-4.000000,-0.444444,1.000000, 1.333333,-4.000000,-1.333333,1.000000, 0.444444,-4.000000,-1.333333,1.000000, -0.444444,-4.000000,-1.333333,1.000000, -1.333333,-4.000000,-1.333333,1.000000, -1.333333,-4.000000,-0.444444,1.000000, -1.333333,-4.000000,0.444444,1.000000, -1.333333,-4.000000,1.333333,1.000000, -2.666667,-4.000000,-0.888889,1.000000, -2.666667,-4.000000,0.888889,1.000000, -2.666667,-4.000000,2.666667,1.000000, -0.888889,-4.000000,2.666667,1.000000, 0.888889,-4.000000,2.666667,1.000000, 2.666667,-4.000000,2.666667,1.000000, 2.666667,-4.000000,0.888889,1.000000, 2.666667,-4.000000,-0.888889,1.000000, 2.666667,-4.000000,-2.666667,1.000000, 0.888889,-4.000000,-2.666667,1.000000, -0.888889,-4.000000,-2.666667,1.000000, -2.666667,-4.000000,-2.666667,1.000000, -2.666667,-4.000000,-0.888889,1.000000, -2.666667,-4.000000,0.888889,1.000000, -2.666667,-4.000000,2.666667,1.000000, -4.000000,-4.000000,-1.333333,1.000000, -4.000000,-4.000000,1.333333,1.000000, -4.000000,-4.000000,4.000000,1.000000, -1.333333,-4.000000,4.000000,1.000000, 1.333333,-4.000000,4.000000,1.000000, 4.000000,-4.000000,4.000000,1.000000, 4.000000,-4.000000,1.333333,1.000000, 4.000000,-4.000000,-1.333333,1.000000, 4.000000,-4.000000,-4.000000,1.000000, 1.333333,-4.000000,-4.000000,1.000000, -1.333333,-4.000000,-4.000000,1.000000, -4.000000,-4.000000,-4.000000,1.000000, -4.000000,-4.000000,-1.333333,1.000000, -4.000000,-4.000000,1.333333,1.000000, -4.000000,-4.000000,4.000000,1.000000, -4.000000,-1.333333,-1.333333,1.000000, -4.000000,-1.333333,1.333333,1.000000, -4.000000,-1.333333,4.000000,1.000000, -1.333333,-1.333333,4.000000,1.000000, 1.333333,-1.333333,4.000000,1.000000, 4.000000,-1.333333,4.000000,1.000000, 4.000000,-1.333333,1.333333,1.000000, 4.000000,-1.333333,-1.333333,1.000000, 4.000000,-1.333333,-4.000000,1.000000, 1.333333,-1.333333,-4.000000,1.000000, -1.333333,-1.333333,-4.000000,1.000000, -4.000000,-1.333333,-4.000000,1.000000, -4.000000,-1.333333,-1.333333,1.000000, -4.000000,-1.333333,1.333333,1.000000, -4.000000,-1.333333,4.000000,1.000000, -4.000000,1.333333,-1.333333,1.000000, -4.000000,1.333333,1.333333,1.000000, -4.000000,1.333333,4.000000,1.000000, -1.333333,1.333333,4.000000,1.000000, 1.333333,1.333333,4.000000,1.000000, 4.000000,1.333333,4.000000,1.000000, 4.000000,1.333333,1.333333,1.000000, 4.000000,1.333333,-1.333333,1.000000, 4.000000,1.333333,-4.000000,1.000000, 1.333333,1.333333,-4.000000,1.000000, -1.333333,1.333333,-4.000000,1.000000, -4.000000,1.333333,-4.000000,1.000000, -4.000000,1.333333,-1.333333,1.000000, -4.000000,1.333333,1.333333,1.000000, -4.000000,1.333333,4.000000,1.000000, -4.000000,4.000000,-1.333333,1.000000, -4.000000,4.000000,1.333333,1.000000, -4.000000,4.000000,4.000000,1.000000, -1.333333,4.000000,4.000000,1.000000, 1.333333,4.000000,4.000000,1.000000, 4.000000,4.000000,4.000000,1.000000, 4.000000,4.000000,1.333333,1.000000, 4.000000,4.000000,-1.333333,1.000000, 4.000000,4.000000,-4.000000,1.000000, 1.333333,4.000000,-4.000000,1.000000, -1.333333,4.000000,-4.000000,1.000000, -4.000000,4.000000,-4.000000,1.000000, -4.000000,4.000000,-1.333333,1.000000, -4.000000,4.000000,1.333333,1.000000, -4.000000,4.000000,4.000000,1.000000, -2.666667,4.000000,-0.888889,1.000000, -2.666667,4.000000,0.888889,1.000000, -2.666667,4.000000,2.666667,1.000000, -0.888889,4.000000,2.666667,1.000000, 0.888889,4.000000,2.666667,1.000000, 2.666667,4.000000,2.666667,1.000000, 2.666667,4.000000,0.888889,1.000000, 2.666667,4.000000,-0.888889,1.000000, 2.666667,4.000000,-2.666667,1.000000, 0.888889,4.000000,-2.666667,1.000000, -0.888889,4.000000,-2.666667,1.000000, -2.666667,4.000000,-2.666667,1.000000, -2.666667,4.000000,-0.888889,1.000000, -2.666667,4.000000,0.888889,1.000000, -2.666667,4.000000,2.666667,1.000000, -1.333333,4.000000,-0.444444,1.000000, -1.333333,4.000000,0.444444,1.000000, -1.333333,4.000000,1.333333,1.000000, -0.444444,4.000000,1.333333,1.000000, 0.444444,4.000000,1.333333,1.000000, 1.333333,4.000000,1.333333,1.000000, 1.333333,4.000000,0.444444,1.000000, 1.333333,4.000000,-0.444444,1.000000, 1.333333,4.000000,-1.333333,1.000000, 0.444444,4.000000,-1.333333,1.000000, -0.444444,4.000000,-1.333333,1.000000, -1.333333,4.000000,-1.333333,1.000000, -1.333333,4.000000,-0.444444,1.000000, -1.333333,4.000000,0.444444,1.000000, -1.333333,4.000000,1.333333,1.000000, 0.000000,4.000000,0.000000,1.000000, 0.000000,4.000000,0.000000,1.000000, 0.000000,4.000000,0.000000,1.000000, 0.000000,4.000000,0.000000,1.000000, 0.000000,4.000000,0.000000,1.000000, 0.000000,4.000000,0.000000,1.000000, 0.000000,4.000000,0.000000,1.000000, 0.000000,4.000000,0.000000,1.000000, 0.000000,4.000000,0.000000,1.000000, 0.000000,4.000000,0.000000,1.000000, 0.000000,4.000000,0.000000,1.000000, 0.000000,4.000000,0.000000,1.000000, 0.000000,4.000000,0.000000,1.000000, 0.000000,4.000000,0.000000,1.000000, 0.000000,4.000000,0.000000,1.000000, }
XSI_TimeControl
Stores the clipping and offset parameters of an action clip.
Limitations
SOFTIMAGE|3D does not export this template. If an XSI file contains this template, SOFTIMAGE|3D ignores it.
SOFTIMAGE|XSI does not export this template, even though the parser supports it.
XSI Version
v3.0/v3.5/v3.6
Template
XSI_TimeControl { <in>, <out>, <start_offset>, <scale>, ... // Extrapolation template goes in here ... // Extrapolation template goes in here ... // Warp fcurve template could go here }Members
Example
See the example in XSI_Mixer.
XSI_Track
Store the action track’s status.
Limitations
SOFTIMAGE|3D does not export this template. If an XSI file contains this template, SOFTIMAGE|3D ignores it.
SOFTIMAGE|XSI does not export this template, even though the parser supports it.
XSI Version
v3.0/v3.5
Template
Members
Example
See the example in XSI_Mixer.
XSI_UserData
Stores user data attached to SOFITMAGE|XSI scene entities.
Version
3.6
Template
Members
Example
SI_Cluster { "Grid", "AVERAGE", "", 3, 0, 1, 3, XSI_UserDataList The_List { 1, 0, XSI_UserData { 3, // Number of bytes 3, // Byte 0 1, // Byte 1 2, // Byte 2 1, // Number of component affected 0, // Component 0 contains the user data {3,1,2} } } }XSI_UserDataList
Stores the list of entities to which user data is attached.
Version
3.6
Template
Members
Example
See the example in XSI_UserData.
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