#include <UVCoordArray.h>
Class representing an array of UV coordinates
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Return the indexed texture coordinate array proxy.
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Returns an array of SLIndexedVector2D that describes the indexed texture coordinates for this mesh.
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Return the name of the texture projection.
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Return the number of texture coordinates.
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Return the texture coordinate array proxy.
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Returns an array of CSIBCVector2D that describes the texture coordinates for this mesh.
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Change the name of the texture projection.
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Synchronize will all data in the FTK is up to date.
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