Assignment#2 Marking check list: 1. There are sprites moving around in the pool. 2. There are sprites moving around outside the pool. 3. Sprites are NOT all the same size. 4. There is a pool object. 5. There are caustics in the pool. 6. There is a skybox. 7. The skybox is pixel perfect. 8. Waypoint names like texture names are at the beginning of your “.wrl” file. Assignment marking: A (failed at most 1 item), B (failed 3), C. Late drops one grade. #100706689 A YYYYYYYY Good #100731266 A YYYYYYYY Good Pool not using texture generation... Navigation keys too slow. #100602834 A YYNYYYYY Good Not using texture generation on caustics? #100775970 A YYYYYYNY Good #100663177 B NNNYYYYY Good Couldn't find your sprites... Caustics NOT speed independent #100713412 A YYNYYYYY Good Caustics NOT speed independent #100337924 A? YYYYYYYY Good Caustics are NOT slow jittering. Sprites are ghosting at many spots. Navigation keys too slow. #100783458 A YYYYYYYY Good #100694332 B YNNYNYYY Good Pool not using texture generation (AND NOT CYCLING)... Navigation keys too slow. Why do sprites stop sometimes? #100736710 A YYYYYYYY Good Navigation keys too slow. #100701955 A YYYY?YYY Caustics need to be scaled